From 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Thu, 9 Nov 2017 01:56:20 +0300 Subject: Move files to subdirectories (#6599) * Move files around --- src/gui/modalMenu.h | 137 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 src/gui/modalMenu.h (limited to 'src/gui/modalMenu.h') diff --git a/src/gui/modalMenu.h b/src/gui/modalMenu.h new file mode 100644 index 000000000..f41591c3f --- /dev/null +++ b/src/gui/modalMenu.h @@ -0,0 +1,137 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "irrlichttypes_extrabloated.h" +#ifdef HAVE_TOUCHSCREENGUI +#include "touchscreengui.h" +#endif + +class GUIModalMenu; + +class IMenuManager +{ +public: + // A GUIModalMenu calls these when this class is passed as a parameter + virtual void createdMenu(gui::IGUIElement *menu) = 0; + virtual void deletingMenu(gui::IGUIElement *menu) = 0; +}; + +/* + Remember to drop() the menu after creating, so that it can + remove itself when it wants to. +*/ + +class GUIModalMenu : public gui::IGUIElement +{ +public: + GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, + IMenuManager *menumgr): + IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, + core::rect(0,0,100,100)) + { + m_menumgr = menumgr; + + setVisible(true); + Environment->setFocus(this); + m_menumgr->createdMenu(this); + } + + virtual ~GUIModalMenu() + { + m_menumgr->deletingMenu(this); + } + + void allowFocusRemoval(bool allow) + { + m_allow_focus_removal = allow; + } + + bool canTakeFocus(gui::IGUIElement *e) + { + return (e && (e == this || isMyChild(e))) || m_allow_focus_removal; + } + + void draw() + { + if(!IsVisible) + return; + + video::IVideoDriver* driver = Environment->getVideoDriver(); + v2u32 screensize = driver->getScreenSize(); + if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/) + { + m_screensize_old = screensize; + regenerateGui(screensize); + //m_force_regenerate_gui = false; + } + + drawMenu(); + } + + /* + This should be called when the menu wants to quit. + + WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return + immediately if you call this from the menu itself. + + (More precisely, this decrements the reference count.) + */ + void quitMenu() + { + allowFocusRemoval(true); + // This removes Environment's grab on us + Environment->removeFocus(this); + m_menumgr->deletingMenu(this); + this->remove(); +#ifdef HAVE_TOUCHSCREENGUI + if (g_touchscreengui) + g_touchscreengui->show(); +#endif + } + + void removeChildren() + { + const core::list &children = getChildren(); + core::list children_copy; + for (gui::IGUIElement *i : children) { + children_copy.push_back(i); + } + + for (gui::IGUIElement *i : children_copy) { + i->remove(); + } + } + + virtual void regenerateGui(v2u32 screensize) = 0; + virtual void drawMenu() = 0; + virtual bool preprocessEvent(const SEvent& event) { return false; }; + virtual bool OnEvent(const SEvent& event) { return false; }; + virtual bool pausesGame(){ return false; } // Used for pause menu + +protected: + //bool m_force_regenerate_gui; + v2u32 m_screensize_old; +private: + IMenuManager *m_menumgr; + // This might be necessary to expose to the implementation if it + // wants to launch other menus + bool m_allow_focus_removal = false; +}; -- cgit v1.2.3