From b3a36f7378ea0f299cfa36c81de42e00adb7292d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Mon, 26 Jun 2017 20:11:17 +0200 Subject: Isolate irrlicht references and use a singleton (#6041) * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax --- src/guiFormSpecMenu.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/guiFormSpecMenu.h') diff --git a/src/guiFormSpecMenu.h b/src/guiFormSpecMenu.h index 66b9b019a..6d015e5c4 100644 --- a/src/guiFormSpecMenu.h +++ b/src/guiFormSpecMenu.h @@ -287,8 +287,7 @@ class GUIFormSpecMenu : public GUIModalMenu }; public: - GUIFormSpecMenu(irr::IrrlichtDevice* dev, - JoystickController *joystick, + GUIFormSpecMenu(JoystickController *joystick, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, Client *client, @@ -378,7 +377,6 @@ protected: v2s32 pos_offset; std::stack container_stack; - irr::IrrlichtDevice* m_device; InventoryManager *m_invmgr; ISimpleTextureSource *m_tsrc; Client *m_client; @@ -386,7 +384,6 @@ protected: std::string m_formspec_string; InventoryLocation m_current_inventory_location; - std::vector m_inventorylists; std::vector m_inventory_rings; std::vector m_backgrounds; -- cgit v1.2.3