From 7e610aece52ad547d4ae263aff5297342d5a4bff Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Sat, 13 Aug 2011 22:44:31 +0200 Subject: Overhaul the input system This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc. --- src/guiKeyChangeMenu.cpp | 174 ++++++++++++++++++----------------------------- 1 file changed, 67 insertions(+), 107 deletions(-) (limited to 'src/guiKeyChangeMenu.cpp') diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp index dc31d2ed1..5968d5c12 100644 --- a/src/guiKeyChangeMenu.cpp +++ b/src/guiKeyChangeMenu.cpp @@ -22,38 +22,9 @@ #include "guiKeyChangeMenu.h" #include "debug.h" #include "serialization.h" -#include "keycode.h" #include "main.h" #include -static const char *KeyNamesLang[] = - { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"), - N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-", - "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-", - N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"), - N_("Accept"), N_("Mode Change"), N_("Space"), N_("Prior"), N_("Next"), N_("End"), N_("Home"), - N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"), - N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5", - "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C", - "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", - "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"), - N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"), - N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"), - N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"), - "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", - "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18", - "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-", - "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-", - "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shift"), - N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-", - "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", - "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-", - "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", - "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", - "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", - "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"), - N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" }; - GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) : GUIModalMenu(env, parent, id, menumgr) @@ -129,7 +100,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->forward = Environment->addButton(rect, this, GUI_ID_KEY_FORWARD_BUTTON, - wgettext(KeyNamesLang[key_forward])); + wgettext(key_forward.name())); } offset += v2s32(0, 25); @@ -146,7 +117,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->backward = Environment->addButton(rect, this, GUI_ID_KEY_BACKWARD_BUTTON, - wgettext(KeyNamesLang[key_backward])); + wgettext(key_backward.name())); } offset += v2s32(0, 25); { @@ -161,7 +132,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON, - wgettext(KeyNamesLang[key_left])); + wgettext(key_left.name())); } offset += v2s32(0, 25); { @@ -177,7 +148,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->right = Environment->addButton(rect, this, GUI_ID_KEY_RIGHT_BUTTON, - wgettext(KeyNamesLang[key_right])); + wgettext(key_right.name())); } offset += v2s32(0, 25); { @@ -192,7 +163,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON, - wgettext(KeyNamesLang[key_use])); + wgettext(key_use.name())); } offset += v2s32(0, 25); { @@ -208,7 +179,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->sneak = Environment->addButton(rect, this, GUI_ID_KEY_SNEAK_BUTTON, - wgettext(KeyNamesLang[key_sneak])); + wgettext(key_sneak.name())); } offset += v2s32(0, 25); { @@ -222,7 +193,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON, - wgettext(KeyNamesLang[key_jump])); + wgettext(key_jump.name())); } offset += v2s32(0, 25); @@ -239,7 +210,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->inventory = Environment->addButton(rect, this, GUI_ID_KEY_INVENTORY_BUTTON, - wgettext(KeyNamesLang[key_inventory])); + wgettext(key_inventory.name())); } offset += v2s32(0, 25); { @@ -253,7 +224,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON, - wgettext(KeyNamesLang[key_chat])); + wgettext(key_chat.name())); } //next col @@ -270,7 +241,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON, - wgettext(KeyNamesLang[key_fly])); + wgettext(key_fly.name())); } offset += v2s32(0, 25); { @@ -285,7 +256,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON, - wgettext(KeyNamesLang[key_fast])); + wgettext(key_fast.name())); } offset += v2s32(0, 25); { @@ -301,7 +272,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->range = Environment->addButton(rect, this, GUI_ID_KEY_RANGE_BUTTON, - wgettext(KeyNamesLang[key_range])); + wgettext(key_range.name())); } offset += v2s32(0, 25); @@ -317,7 +288,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON, - wgettext(KeyNamesLang[key_dump])); + wgettext(key_dump.name())); } { core::rect < s32 > rect(0, 0, 100, 30); @@ -354,19 +325,19 @@ void GUIKeyChangeMenu::drawMenu() bool GUIKeyChangeMenu::acceptInput() { - g_settings.set("keymap_forward", keycode_to_keyname(key_forward)); - g_settings.set("keymap_backward", keycode_to_keyname(key_backward)); - g_settings.set("keymap_left", keycode_to_keyname(key_left)); - g_settings.set("keymap_right", keycode_to_keyname(key_right)); - g_settings.set("keymap_jump", keycode_to_keyname(key_jump)); - g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak)); - g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory)); - g_settings.set("keymap_chat", keycode_to_keyname(key_chat)); - g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range)); - g_settings.set("keymap_freemove", keycode_to_keyname(key_fly)); - g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast)); - g_settings.set("keymap_special1", keycode_to_keyname(key_use)); - g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump)); + g_settings.set("keymap_forward", key_forward.sym()); + g_settings.set("keymap_backward", key_backward.sym()); + g_settings.set("keymap_left", key_left.sym()); + g_settings.set("keymap_right", key_right.sym()); + g_settings.set("keymap_jump", key_jump.sym()); + g_settings.set("keymap_sneak", key_sneak.sym()); + g_settings.set("keymap_inventory", key_inventory.sym()); + g_settings.set("keymap_chat", key_chat.sym()); + g_settings.set("keymap_rangeselect", key_range.sym()); + g_settings.set("keymap_freemove", key_fly.sym()); + g_settings.set("keymap_fastmove", key_fast.sym()); + g_settings.set("keymap_special1", key_use.sym()); + g_settings.set("keymap_print_debug_stacks", key_dump.sym()); clearKeyCache(); return true; } @@ -395,45 +366,45 @@ bool GUIKeyChangeMenu::resetMenu() { case GUI_ID_KEY_FORWARD_BUTTON: this->forward->setText( - wgettext(KeyNamesLang[key_forward])); + wgettext(key_forward.name())); break; case GUI_ID_KEY_BACKWARD_BUTTON: this->backward->setText( - wgettext(KeyNamesLang[key_backward])); + wgettext(key_backward.name())); break; case GUI_ID_KEY_LEFT_BUTTON: - this->left->setText(wgettext(KeyNamesLang[key_left])); + this->left->setText(wgettext(key_left.name())); break; case GUI_ID_KEY_RIGHT_BUTTON: - this->right->setText(wgettext(KeyNamesLang[key_right])); + this->right->setText(wgettext(key_right.name())); break; case GUI_ID_KEY_JUMP_BUTTON: - this->jump->setText(wgettext(KeyNamesLang[key_jump])); + this->jump->setText(wgettext(key_jump.name())); break; case GUI_ID_KEY_SNEAK_BUTTON: - this->sneak->setText(wgettext(KeyNamesLang[key_sneak])); + this->sneak->setText(wgettext(key_sneak.name())); break; case GUI_ID_KEY_INVENTORY_BUTTON: this->inventory->setText( - wgettext(KeyNamesLang[key_inventory])); + wgettext(key_inventory.name())); break; case GUI_ID_KEY_CHAT_BUTTON: - this->chat->setText(wgettext(KeyNamesLang[key_chat])); + this->chat->setText(wgettext(key_chat.name())); break; case GUI_ID_KEY_RANGE_BUTTON: - this->range->setText(wgettext(KeyNamesLang[key_range])); + this->range->setText(wgettext(key_range.name())); break; case GUI_ID_KEY_FLY_BUTTON: - this->fly->setText(wgettext(KeyNamesLang[key_fly])); + this->fly->setText(wgettext(key_fly.name())); break; case GUI_ID_KEY_FAST_BUTTON: - this->fast->setText(wgettext(KeyNamesLang[key_fast])); + this->fast->setText(wgettext(key_fast.name())); break; case GUI_ID_KEY_USE_BUTTON: - this->use->setText(wgettext(KeyNamesLang[key_use])); + this->use->setText(wgettext(key_use.name())); break; case GUI_ID_KEY_DUMP_BUTTON: - this->dump->setText(wgettext(KeyNamesLang[key_dump])); + this->dump->setText(wgettext(key_dump.name())); break; } activeKey = -1; @@ -447,83 +418,72 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event) && event.KeyInput.PressedDown) { changeCtype(""); + KeyPress kp(event.KeyInput); + if (activeKey == GUI_ID_KEY_FORWARD_BUTTON) { - this->forward->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_forward = event.KeyInput.Key; + this->forward->setText(wgettext(kp.name())); + this->key_forward = kp; } else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON) { - this->backward->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_backward = event.KeyInput.Key; + this->backward->setText(wgettext(kp.name())); + this->key_backward = kp; } else if (activeKey == GUI_ID_KEY_LEFT_BUTTON) { - this->left->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_left = event.KeyInput.Key; + this->left->setText(wgettext(kp.name())); + this->key_left = kp; } else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON) { - this->right->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_right = event.KeyInput.Key; + this->right->setText(wgettext(kp.name())); + this->key_right = kp; } else if (activeKey == GUI_ID_KEY_JUMP_BUTTON) { - this->jump->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_jump = event.KeyInput.Key; + this->jump->setText(wgettext(kp.name())); + this->key_jump = kp; } else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON) { - this->sneak->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_sneak = event.KeyInput.Key; + this->sneak->setText(wgettext(kp.name())); + this->key_sneak = kp; } else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON) { - this->inventory->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_inventory = event.KeyInput.Key; + this->inventory->setText(wgettext(kp.name())); + this->key_inventory = kp; } else if (activeKey == GUI_ID_KEY_CHAT_BUTTON) { - this->chat->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_chat = event.KeyInput.Key; + this->chat->setText(wgettext(kp.name())); + this->key_chat = kp; } else if (activeKey == GUI_ID_KEY_RANGE_BUTTON) { - this->range->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_range = event.KeyInput.Key; + this->range->setText(wgettext(kp.name())); + this->key_range = kp; } else if (activeKey == GUI_ID_KEY_FLY_BUTTON) { - this->fly->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_fly = event.KeyInput.Key; + this->fly->setText(wgettext(kp.name())); + this->key_fly = kp; } else if (activeKey == GUI_ID_KEY_FAST_BUTTON) { - this->fast->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_fast = event.KeyInput.Key; + this->fast->setText(wgettext(kp.name())); + this->key_fast = kp; } else if (activeKey == GUI_ID_KEY_USE_BUTTON) { - this->use->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_use = event.KeyInput.Key; + this->use->setText(wgettext(kp.name())); + this->key_use = kp; } else if (activeKey == GUI_ID_KEY_DUMP_BUTTON) { - this->dump->setText( - wgettext(KeyNamesLang[event.KeyInput.Key])); - this->key_dump = event.KeyInput.Key; + this->dump->setText(wgettext(kp.name())); + this->key_dump = kp; } changeCtype("C"); activeKey = -1; -- cgit v1.2.3