From 987e565eeb80f0fe2825267de728f8a1989a051d Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Mon, 10 Nov 2014 12:26:19 +1000 Subject: Create faster key cache for main game loop (client) --- src/guiKeyChangeMenu.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/guiKeyChangeMenu.cpp') diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp index 85222431e..8b0bb8278 100644 --- a/src/guiKeyChangeMenu.cpp +++ b/src/guiKeyChangeMenu.cpp @@ -32,8 +32,12 @@ #include "settings.h" #include +#include "mainmenumanager.h" // for g_gamecallback + #define KMaxButtonPerColumns 12 +extern MainGameCallback *g_gamecallback; + enum { GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR, @@ -234,7 +238,11 @@ bool GUIKeyChangeMenu::acceptInput() if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked()); } + clearKeyCache(); + + g_gamecallback->signalKeyConfigChange(); + return true; } -- cgit v1.2.3