From 11afcbff69c95915e5142bc4b55636ff6358ece9 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sun, 25 Nov 2012 21:16:48 -0500 Subject: The new mapgen, noise functions, et al. --- src/guiPauseMenu.cpp | 506 +++++++++++++++++++++++++-------------------------- 1 file changed, 253 insertions(+), 253 deletions(-) (limited to 'src/guiPauseMenu.cpp') diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp index c800cf952..f6cbf248f 100644 --- a/src/guiPauseMenu.cpp +++ b/src/guiPauseMenu.cpp @@ -1,253 +1,253 @@ -/* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "guiPauseMenu.h" -#include "debug.h" -#include "serialization.h" -#include "porting.h" -#include "config.h" -#include "main.h" -#include -#include -#include -#include -#include -#include "gettext.h" -#include "util/string.h" - -GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env, - gui::IGUIElement* parent, s32 id, - IGameCallback *gamecallback, - IMenuManager *menumgr, - bool simple_singleplayer_mode): - GUIModalMenu(env, parent, id, menumgr), - m_gamecallback(gamecallback), - m_simple_singleplayer_mode(simple_singleplayer_mode) -{ -} - -GUIPauseMenu::~GUIPauseMenu() -{ - removeChildren(); -} - -void GUIPauseMenu::removeChildren() -{ - { - gui::IGUIElement *e = getElementFromId(256); - if(e != NULL) - e->remove(); - } - { - gui::IGUIElement *e = getElementFromId(257); - if(e != NULL) - e->remove(); - } - { - gui::IGUIElement *e = getElementFromId(258); - if(e != NULL) - e->remove(); - } - { - gui::IGUIElement *e = getElementFromId(259); - if(e != NULL) - e->remove(); - } - { - gui::IGUIElement *e = getElementFromId(260); - if(e != NULL) - e->remove(); - } - { - gui::IGUIElement *e = getElementFromId(261); - if(e != NULL) - e->remove(); - } -} - -void GUIPauseMenu::regenerateGui(v2u32 screensize) -{ - /* - Remove stuff - */ - removeChildren(); - - /* - Calculate new sizes and positions - */ - core::rect rect( - screensize.X/2 - 580/2, - screensize.Y/2 - 300/2, - screensize.X/2 + 580/2, - screensize.Y/2 + 300/2 - ); - - DesiredRect = rect; - recalculateAbsolutePosition(false); - - v2s32 size = rect.getSize(); - - /* - Add stuff - */ - const s32 btn_height = 30; - const s32 btn_gap = 20; - const s32 btn_num = m_simple_singleplayer_mode ? 3 : 4; - s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2; - changeCtype(""); - { - core::rect rect(0, 0, 140, btn_height); - rect = rect + v2s32(size.X/2-140/2, btn_y); - Environment->addButton(rect, this, 256, - wgettext("Continue")); - } - btn_y += btn_height + btn_gap; - if(!m_simple_singleplayer_mode) - { - { - core::rect rect(0, 0, 140, btn_height); - rect = rect + v2s32(size.X/2-140/2, btn_y); - Environment->addButton(rect, this, 261, - wgettext("Change Password")); - } - btn_y += btn_height + btn_gap; - } - { - core::rect rect(0, 0, 140, btn_height); - rect = rect + v2s32(size.X/2-140/2, btn_y); - Environment->addButton(rect, this, 260, - wgettext("Exit to Menu")); - } - btn_y += btn_height + btn_gap; - { - core::rect rect(0, 0, 140, btn_height); - rect = rect + v2s32(size.X/2-140/2, btn_y); - Environment->addButton(rect, this, 257, - wgettext("Exit to OS")); - } - - { - core::rect rect(0, 0, 180, 240); - rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2); - Environment->addStaticText(chartowchar_t(gettext( - "Default Controls:\n" - "- WASD: Walk\n" - "- Mouse left: dig/hit\n" - "- Mouse right: place/use\n" - "- Mouse wheel: select item\n" - "- 0...9: select item\n" - "- Shift: sneak\n" - "- R: Toggle viewing all loaded chunks\n" - "- I: Inventory menu\n" - "- ESC: This menu\n" - "- T: Chat\n" - )), rect, false, true, this, 258); - } - { - core::rect rect(0, 0, 180, 220); - rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2); - - v2u32 max_texture_size; - { - video::IVideoDriver* driver = Environment->getVideoDriver(); - max_texture_size = driver->getMaxTextureSize(); - } - - std::ostringstream os; - os<<"Minetest\n"; - os<addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259); - } - changeCtype("C"); -} - -void GUIPauseMenu::drawMenu() -{ - gui::IGUISkin* skin = Environment->getSkin(); - if (!skin) - return; - video::IVideoDriver* driver = Environment->getVideoDriver(); - - video::SColor bgcolor(140,0,0,0); - driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); - - gui::IGUIElement::draw(); -} - -bool GUIPauseMenu::OnEvent(const SEvent& event) -{ - - if(event.EventType==EET_KEY_INPUT_EVENT) - { - if(event.KeyInput.PressedDown) - { - if(event.KeyInput.Key==KEY_ESCAPE) - { - quitMenu(); - return true; - } - else if(event.KeyInput.Key==KEY_RETURN) - { - quitMenu(); - return true; - } - } - } - if(event.EventType==EET_GUI_EVENT) - { - if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST - && isVisible()) - { - if(!canTakeFocus(event.GUIEvent.Element)) - { - dstream<<"GUIPauseMenu: Not allowing focus change." - <getID()) - { - case 256: // continue - quitMenu(); - // ALWAYS return immediately after quitMenu() - return true; - case 261: - quitMenu(); - m_gamecallback->changePassword(); - return true; - case 260: // disconnect - m_gamecallback->disconnect(); - quitMenu(); - return true; - case 257: // exit - m_gamecallback->exitToOS(); - quitMenu(); - return true; - } - } - } - - return Parent ? Parent->OnEvent(event) : false; -} - +/* +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "guiPauseMenu.h" +#include "debug.h" +#include "serialization.h" +#include "porting.h" +#include "config.h" +#include "main.h" +#include +#include +#include +#include +#include +#include "gettext.h" +#include "util/string.h" + +GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, + IGameCallback *gamecallback, + IMenuManager *menumgr, + bool simple_singleplayer_mode): + GUIModalMenu(env, parent, id, menumgr), + m_gamecallback(gamecallback), + m_simple_singleplayer_mode(simple_singleplayer_mode) +{ +} + +GUIPauseMenu::~GUIPauseMenu() +{ + removeChildren(); +} + +void GUIPauseMenu::removeChildren() +{ + { + gui::IGUIElement *e = getElementFromId(256); + if(e != NULL) + e->remove(); + } + { + gui::IGUIElement *e = getElementFromId(257); + if(e != NULL) + e->remove(); + } + { + gui::IGUIElement *e = getElementFromId(258); + if(e != NULL) + e->remove(); + } + { + gui::IGUIElement *e = getElementFromId(259); + if(e != NULL) + e->remove(); + } + { + gui::IGUIElement *e = getElementFromId(260); + if(e != NULL) + e->remove(); + } + { + gui::IGUIElement *e = getElementFromId(261); + if(e != NULL) + e->remove(); + } +} + +void GUIPauseMenu::regenerateGui(v2u32 screensize) +{ + /* + Remove stuff + */ + removeChildren(); + + /* + Calculate new sizes and positions + */ + core::rect rect( + screensize.X/2 - 580/2, + screensize.Y/2 - 300/2, + screensize.X/2 + 580/2, + screensize.Y/2 + 300/2 + ); + + DesiredRect = rect; + recalculateAbsolutePosition(false); + + v2s32 size = rect.getSize(); + + /* + Add stuff + */ + const s32 btn_height = 30; + const s32 btn_gap = 20; + const s32 btn_num = m_simple_singleplayer_mode ? 3 : 4; + s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2; + changeCtype(""); + { + core::rect rect(0, 0, 140, btn_height); + rect = rect + v2s32(size.X/2-140/2, btn_y); + Environment->addButton(rect, this, 256, + wgettext("Continue")); + } + btn_y += btn_height + btn_gap; + if(!m_simple_singleplayer_mode) + { + { + core::rect rect(0, 0, 140, btn_height); + rect = rect + v2s32(size.X/2-140/2, btn_y); + Environment->addButton(rect, this, 261, + wgettext("Change Password")); + } + btn_y += btn_height + btn_gap; + } + { + core::rect rect(0, 0, 140, btn_height); + rect = rect + v2s32(size.X/2-140/2, btn_y); + Environment->addButton(rect, this, 260, + wgettext("Exit to Menu")); + } + btn_y += btn_height + btn_gap; + { + core::rect rect(0, 0, 140, btn_height); + rect = rect + v2s32(size.X/2-140/2, btn_y); + Environment->addButton(rect, this, 257, + wgettext("Exit to OS")); + } + + { + core::rect rect(0, 0, 180, 240); + rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2); + Environment->addStaticText(chartowchar_t(gettext( + "Default Controls:\n" + "- WASD: Walk\n" + "- Mouse left: dig/hit\n" + "- Mouse right: place/use\n" + "- Mouse wheel: select item\n" + "- 0...9: select item\n" + "- Shift: sneak\n" + "- R: Toggle viewing all loaded chunks\n" + "- I: Inventory menu\n" + "- ESC: This menu\n" + "- T: Chat\n" + )), rect, false, true, this, 258); + } + { + core::rect rect(0, 0, 180, 220); + rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2); + + v2u32 max_texture_size; + { + video::IVideoDriver* driver = Environment->getVideoDriver(); + max_texture_size = driver->getMaxTextureSize(); + } + + std::ostringstream os; + os<<"Minetest\n"; + os<addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259); + } + changeCtype("C"); +} + +void GUIPauseMenu::drawMenu() +{ + gui::IGUISkin* skin = Environment->getSkin(); + if (!skin) + return; + video::IVideoDriver* driver = Environment->getVideoDriver(); + + video::SColor bgcolor(140,0,0,0); + driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); + + gui::IGUIElement::draw(); +} + +bool GUIPauseMenu::OnEvent(const SEvent& event) +{ + + if(event.EventType==EET_KEY_INPUT_EVENT) + { + if(event.KeyInput.PressedDown) + { + if(event.KeyInput.Key==KEY_ESCAPE) + { + quitMenu(); + return true; + } + else if(event.KeyInput.Key==KEY_RETURN) + { + quitMenu(); + return true; + } + } + } + if(event.EventType==EET_GUI_EVENT) + { + if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST + && isVisible()) + { + if(!canTakeFocus(event.GUIEvent.Element)) + { + dstream<<"GUIPauseMenu: Not allowing focus change." + <getID()) + { + case 256: // continue + quitMenu(); + // ALWAYS return immediately after quitMenu() + return true; + case 261: + quitMenu(); + m_gamecallback->changePassword(); + return true; + case 260: // disconnect + m_gamecallback->disconnect(); + quitMenu(); + return true; + case 257: // exit + m_gamecallback->exitToOS(); + quitMenu(); + return true; + } + } + } + + return Parent ? Parent->OnEvent(event) : false; +} + -- cgit v1.2.3