From 6cd2b3b445bf558fda1e5a7908adef8e3a45449a Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 24 Jan 2016 14:19:17 +0100 Subject: Use meshes to display inventory items --- src/hud.h | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/hud.h') diff --git a/src/hud.h b/src/hud.h index 65453aec1..88e7181d6 100644 --- a/src/hud.h +++ b/src/hud.h @@ -137,7 +137,8 @@ private: void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, InventoryList *mainlist, u16 selectitem, u16 direction); - void drawItem(const ItemStack &item, const core::rect& rect, bool selected); + void drawItem(const ItemStack &item, const core::rect& rect, + bool selected); v2u32 m_screensize; v2s32 m_displaycenter; @@ -151,8 +152,10 @@ void drawItemStack(video::IVideoDriver *driver, const ItemStack &item, const core::rect &rect, const core::rect *clip, - IGameDef *gamedef); - + IGameDef *gamedef, + bool selected, + bool hovered, + bool dragged); #endif -- cgit v1.2.3