From 02726f00031c8ffadf5298b037b595372be202ef Mon Sep 17 00:00:00 2001 From: Kahrl Date: Mon, 19 Sep 2011 06:37:24 +0200 Subject: Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes --- src/inventory.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/inventory.cpp') diff --git a/src/inventory.cpp b/src/inventory.cpp index f31e19f77..a3e35c92c 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -158,7 +158,7 @@ InventoryItem *MaterialItem::createCookResult() const */ #ifndef SERVER -video::ITexture * CraftItem::getImage() +video::ITexture * CraftItem::getImage() const { if(g_texturesource == NULL) return NULL; @@ -224,7 +224,7 @@ bool CraftItem::use(ServerEnvironment *env, Player *player) TODO: Remove */ #ifndef SERVER -video::ITexture * MapBlockObjectItem::getImage() +video::ITexture * MapBlockObjectItem::getImage() const { if(m_inventorystring.substr(0,3) == "Rat") return g_texturesource->getTextureRaw("rat.png"); -- cgit v1.2.3