From 64b59757322e29c331c0a75262baec4382673e6f Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 28 Jan 2011 01:38:16 +0200 Subject: Now texture handling is fast. Also now players are saved on disk. --- src/inventory.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/inventory.cpp') diff --git a/src/inventory.cpp b/src/inventory.cpp index 713adefdf..cbe66edb0 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -217,7 +217,7 @@ void InventoryList::serialize(std::ostream &os) os<<"\n"; } - os<<"end\n"; + os<<"EndInventoryList\n"; } void InventoryList::deSerialize(std::istream &is) @@ -238,7 +238,7 @@ void InventoryList::deSerialize(std::istream &is) std::string name; std::getline(iss, name, ' '); - if(name == "end") + if(name == "EndInventoryList") { break; } @@ -497,7 +497,7 @@ void Inventory::serialize(std::ostream &os) list->serialize(os); } - os<<"end\n"; + os<<"EndInventory\n"; } void Inventory::deSerialize(std::istream &is) @@ -514,7 +514,7 @@ void Inventory::deSerialize(std::istream &is) std::string name; std::getline(iss, name, ' '); - if(name == "end") + if(name == "EndInventory") { break; } -- cgit v1.2.3