From c68ea19e8dd54c497b0fd3f16f26d063318e8bf6 Mon Sep 17 00:00:00 2001 From: JacobF Date: Thu, 1 Sep 2011 17:16:55 -0400 Subject: Now SAOs will reflect changes to their temporary inventory object Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack --- src/inventory.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/inventory.h') diff --git a/src/inventory.h b/src/inventory.h index b19a365c8..44ba6a5ad 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -58,6 +58,8 @@ public: #endif // Shall return a text to show in the GUI virtual std::string getText() { return ""; } + // Returns the string used for inventory + virtual std::string getItemString(); // Creates an object from the item, to be placed in the world. virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos); // Gets amount of items that dropping one SAO will decrement -- cgit v1.2.3