From cd1f604ffe6130fd7d3a8358a8cebd7f821f9a11 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 2 Dec 2012 14:24:58 +0200 Subject: Handle day-night transition in shader and make light sources brighter when shaders are used --- src/itemdef.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/itemdef.cpp') diff --git a/src/itemdef.cpp b/src/itemdef.cpp index 9ce064ea4..260baadc0 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "tile.h" #endif #include "log.h" +#include "main.h" // g_settings +#include "settings.h" #include "util/serialize.h" #include "util/container.h" #include "util/thread.h" @@ -356,7 +358,10 @@ public: scene::IMesh *node_mesh = mapblock_mesh.getMesh(); assert(node_mesh); - setMeshColor(node_mesh, video::SColor(255, 255, 255, 255)); + video::SColor c(255, 255, 255, 255); + if(g_settings->getS32("enable_shaders") != 0) + c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source)); + setMeshColor(node_mesh, c); /* Scale and translate the mesh so it's a unit cube -- cgit v1.2.3