From 5e7e0347cdae0cab3b7d003fbd3b22c7f820e703 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 25 Mar 2013 23:59:17 +0100 Subject: Add different place sound for nodes --- src/itemdef.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/itemdef.h') diff --git a/src/itemdef.h b/src/itemdef.h index cbbe7e2ad..08c9c8358 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include "itemgroup.h" +#include "sound.h" class IGameDef; struct ToolCapabilities; @@ -66,6 +67,7 @@ struct ItemDefinition // May be NULL. If non-NULL, deleted by destructor ToolCapabilities *tool_capabilities; ItemGroupList groups; + SimpleSoundSpec sound_place; // Client shall immediately place this node when player places the item. // Server will update the precise end result a moment later. -- cgit v1.2.3