From 91bafceee6606fab79db1bde4cba01b84fed65c7 Mon Sep 17 00:00:00 2001 From: Sapier Date: Sat, 19 Dec 2015 04:43:59 +0100 Subject: Add support for using arbitrary meshes as items --- src/itemdef.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/itemdef.h') diff --git a/src/itemdef.h b/src/itemdef.h index fb157705f..74c6d0b3e 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -66,6 +66,8 @@ struct ItemDefinition std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used v3f wield_scale; + std::string meshname; // name of internal mesh (or meshfile to use TBD) + std::string meshtexture; // meshtexture /* Item stack and interaction properties @@ -211,6 +213,13 @@ private: const ItemDefinition& def, INodeDefManager* nodedef, ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const; + void createMeshItemTexture(const std::string& name, + const ItemDefinition& def, INodeDefManager* nodedef, + ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const; + + void renderMeshToTexture(const ItemDefinition& def, scene::IMesh* mesh, + ClientCached* cc, ITextureSource* tsrc) const; + ClientCached* createClientCachedDirect(const std::string &name, IGameDef *gamedef) const; -- cgit v1.2.3