From 3725179736e2b5372664163470e7ef3dc76529a4 Mon Sep 17 00:00:00 2001 From: Sfan5 Date: Mon, 9 Sep 2013 22:46:18 +0200 Subject: Use system-wide LevelDB instead of bundled one --- src/leveldb/include/leveldb/c.h | 291 ------------------------ src/leveldb/include/leveldb/cache.h | 99 --------- src/leveldb/include/leveldb/comparator.h | 63 ------ src/leveldb/include/leveldb/db.h | 161 -------------- src/leveldb/include/leveldb/env.h | 333 ---------------------------- src/leveldb/include/leveldb/filter_policy.h | 70 ------ src/leveldb/include/leveldb/iterator.h | 100 --------- src/leveldb/include/leveldb/options.h | 195 ---------------- src/leveldb/include/leveldb/slice.h | 109 --------- src/leveldb/include/leveldb/status.h | 106 --------- src/leveldb/include/leveldb/table.h | 85 ------- src/leveldb/include/leveldb/table_builder.h | 92 -------- src/leveldb/include/leveldb/write_batch.h | 64 ------ 13 files changed, 1768 deletions(-) delete mode 100644 src/leveldb/include/leveldb/c.h delete mode 100644 src/leveldb/include/leveldb/cache.h delete mode 100644 src/leveldb/include/leveldb/comparator.h delete mode 100644 src/leveldb/include/leveldb/db.h delete mode 100644 src/leveldb/include/leveldb/env.h delete mode 100644 src/leveldb/include/leveldb/filter_policy.h delete mode 100644 src/leveldb/include/leveldb/iterator.h delete mode 100644 src/leveldb/include/leveldb/options.h delete mode 100644 src/leveldb/include/leveldb/slice.h delete mode 100644 src/leveldb/include/leveldb/status.h delete mode 100644 src/leveldb/include/leveldb/table.h delete mode 100644 src/leveldb/include/leveldb/table_builder.h delete mode 100644 src/leveldb/include/leveldb/write_batch.h (limited to 'src/leveldb/include') diff --git a/src/leveldb/include/leveldb/c.h b/src/leveldb/include/leveldb/c.h deleted file mode 100644 index 1fa58866c..000000000 --- a/src/leveldb/include/leveldb/c.h +++ /dev/null @@ -1,291 +0,0 @@ -/* Copyright (c) 2011 The LevelDB Authors. All rights reserved. - Use of this source code is governed by a BSD-style license that can be - found in the LICENSE file. See the AUTHORS file for names of contributors. - - C bindings for leveldb. May be useful as a stable ABI that can be - used by programs that keep leveldb in a shared library, or for - a JNI api. - - Does not support: - . getters for the option types - . custom comparators that implement key shortening - . capturing post-write-snapshot - . custom iter, db, env, cache implementations using just the C bindings - - Some conventions: - - (1) We expose just opaque struct pointers and functions to clients. - This allows us to change internal representations without having to - recompile clients. - - (2) For simplicity, there is no equivalent to the Slice type. Instead, - the caller has to pass the pointer and length as separate - arguments. - - (3) Errors are represented by a null-terminated c string. NULL - means no error. All operations that can raise an error are passed - a "char** errptr" as the last argument. One of the following must - be true on entry: - *errptr == NULL - *errptr points to a malloc()ed null-terminated error message - (On Windows, *errptr must have been malloc()-ed by this library.) - On success, a leveldb routine leaves *errptr unchanged. - On failure, leveldb frees the old value of *errptr and - set *errptr to a malloc()ed error message. - - (4) Bools have the type unsigned char (0 == false; rest == true) - - (5) All of the pointer arguments must be non-NULL. -*/ - -#ifndef STORAGE_LEVELDB_INCLUDE_C_H_ -#define STORAGE_LEVELDB_INCLUDE_C_H_ - -#ifdef __cplusplus -extern "C" { -#endif - -#include -#include -#include - -/* Exported types */ - -typedef struct leveldb_t leveldb_t; -typedef struct leveldb_cache_t leveldb_cache_t; -typedef struct leveldb_comparator_t leveldb_comparator_t; -typedef struct leveldb_env_t leveldb_env_t; -typedef struct leveldb_filelock_t leveldb_filelock_t; -typedef struct leveldb_filterpolicy_t leveldb_filterpolicy_t; -typedef struct leveldb_iterator_t leveldb_iterator_t; -typedef struct leveldb_logger_t leveldb_logger_t; -typedef struct leveldb_options_t leveldb_options_t; -typedef struct leveldb_randomfile_t leveldb_randomfile_t; -typedef struct leveldb_readoptions_t leveldb_readoptions_t; -typedef struct leveldb_seqfile_t leveldb_seqfile_t; -typedef struct leveldb_snapshot_t leveldb_snapshot_t; -typedef struct leveldb_writablefile_t leveldb_writablefile_t; -typedef struct leveldb_writebatch_t leveldb_writebatch_t; -typedef struct leveldb_writeoptions_t leveldb_writeoptions_t; - -/* DB operations */ - -extern leveldb_t* leveldb_open( - const leveldb_options_t* options, - const char* name, - char** errptr); - -extern void leveldb_close(leveldb_t* db); - -extern void leveldb_put( - leveldb_t* db, - const leveldb_writeoptions_t* options, - const char* key, size_t keylen, - const char* val, size_t vallen, - char** errptr); - -extern void leveldb_delete( - leveldb_t* db, - const leveldb_writeoptions_t* options, - const char* key, size_t keylen, - char** errptr); - -extern void leveldb_write( - leveldb_t* db, - const leveldb_writeoptions_t* options, - leveldb_writebatch_t* batch, - char** errptr); - -/* Returns NULL if not found. A malloc()ed array otherwise. - Stores the length of the array in *vallen. */ -extern char* leveldb_get( - leveldb_t* db, - const leveldb_readoptions_t* options, - const char* key, size_t keylen, - size_t* vallen, - char** errptr); - -extern leveldb_iterator_t* leveldb_create_iterator( - leveldb_t* db, - const leveldb_readoptions_t* options); - -extern const leveldb_snapshot_t* leveldb_create_snapshot( - leveldb_t* db); - -extern void leveldb_release_snapshot( - leveldb_t* db, - const leveldb_snapshot_t* snapshot); - -/* Returns NULL if property name is unknown. - Else returns a pointer to a malloc()-ed null-terminated value. */ -extern char* leveldb_property_value( - leveldb_t* db, - const char* propname); - -extern void leveldb_approximate_sizes( - leveldb_t* db, - int num_ranges, - const char* const* range_start_key, const size_t* range_start_key_len, - const char* const* range_limit_key, const size_t* range_limit_key_len, - uint64_t* sizes); - -extern void leveldb_compact_range( - leveldb_t* db, - const char* start_key, size_t start_key_len, - const char* limit_key, size_t limit_key_len); - -/* Management operations */ - -extern void leveldb_destroy_db( - const leveldb_options_t* options, - const char* name, - char** errptr); - -extern void leveldb_repair_db( - const leveldb_options_t* options, - const char* name, - char** errptr); - -/* Iterator */ - -extern void leveldb_iter_destroy(leveldb_iterator_t*); -extern unsigned char leveldb_iter_valid(const leveldb_iterator_t*); -extern void leveldb_iter_seek_to_first(leveldb_iterator_t*); -extern void leveldb_iter_seek_to_last(leveldb_iterator_t*); -extern void leveldb_iter_seek(leveldb_iterator_t*, const char* k, size_t klen); -extern void leveldb_iter_next(leveldb_iterator_t*); -extern void leveldb_iter_prev(leveldb_iterator_t*); -extern const char* leveldb_iter_key(const leveldb_iterator_t*, size_t* klen); -extern const char* leveldb_iter_value(const leveldb_iterator_t*, size_t* vlen); -extern void leveldb_iter_get_error(const leveldb_iterator_t*, char** errptr); - -/* Write batch */ - -extern leveldb_writebatch_t* leveldb_writebatch_create(); -extern void leveldb_writebatch_destroy(leveldb_writebatch_t*); -extern void leveldb_writebatch_clear(leveldb_writebatch_t*); -extern void leveldb_writebatch_put( - leveldb_writebatch_t*, - const char* key, size_t klen, - const char* val, size_t vlen); -extern void leveldb_writebatch_delete( - leveldb_writebatch_t*, - const char* key, size_t klen); -extern void leveldb_writebatch_iterate( - leveldb_writebatch_t*, - void* state, - void (*put)(void*, const char* k, size_t klen, const char* v, size_t vlen), - void (*deleted)(void*, const char* k, size_t klen)); - -/* Options */ - -extern leveldb_options_t* leveldb_options_create(); -extern void leveldb_options_destroy(leveldb_options_t*); -extern void leveldb_options_set_comparator( - leveldb_options_t*, - leveldb_comparator_t*); -extern void leveldb_options_set_filter_policy( - leveldb_options_t*, - leveldb_filterpolicy_t*); -extern void leveldb_options_set_create_if_missing( - leveldb_options_t*, unsigned char); -extern void leveldb_options_set_error_if_exists( - leveldb_options_t*, unsigned char); -extern void leveldb_options_set_paranoid_checks( - leveldb_options_t*, unsigned char); -extern void leveldb_options_set_env(leveldb_options_t*, leveldb_env_t*); -extern void leveldb_options_set_info_log(leveldb_options_t*, leveldb_logger_t*); -extern void leveldb_options_set_write_buffer_size(leveldb_options_t*, size_t); -extern void leveldb_options_set_max_open_files(leveldb_options_t*, int); -extern void leveldb_options_set_cache(leveldb_options_t*, leveldb_cache_t*); -extern void leveldb_options_set_block_size(leveldb_options_t*, size_t); -extern void leveldb_options_set_block_restart_interval(leveldb_options_t*, int); - -enum { - leveldb_no_compression = 0, - leveldb_snappy_compression = 1 -}; -extern void leveldb_options_set_compression(leveldb_options_t*, int); - -/* Comparator */ - -extern leveldb_comparator_t* leveldb_comparator_create( - void* state, - void (*destructor)(void*), - int (*compare)( - void*, - const char* a, size_t alen, - const char* b, size_t blen), - const char* (*name)(void*)); -extern void leveldb_comparator_destroy(leveldb_comparator_t*); - -/* Filter policy */ - -extern leveldb_filterpolicy_t* leveldb_filterpolicy_create( - void* state, - void (*destructor)(void*), - char* (*create_filter)( - void*, - const char* const* key_array, const size_t* key_length_array, - int num_keys, - size_t* filter_length), - unsigned char (*key_may_match)( - void*, - const char* key, size_t length, - const char* filter, size_t filter_length), - const char* (*name)(void*)); -extern void leveldb_filterpolicy_destroy(leveldb_filterpolicy_t*); - -extern leveldb_filterpolicy_t* leveldb_filterpolicy_create_bloom( - int bits_per_key); - -/* Read options */ - -extern leveldb_readoptions_t* leveldb_readoptions_create(); -extern void leveldb_readoptions_destroy(leveldb_readoptions_t*); -extern void leveldb_readoptions_set_verify_checksums( - leveldb_readoptions_t*, - unsigned char); -extern void leveldb_readoptions_set_fill_cache( - leveldb_readoptions_t*, unsigned char); -extern void leveldb_readoptions_set_snapshot( - leveldb_readoptions_t*, - const leveldb_snapshot_t*); - -/* Write options */ - -extern leveldb_writeoptions_t* leveldb_writeoptions_create(); -extern void leveldb_writeoptions_destroy(leveldb_writeoptions_t*); -extern void leveldb_writeoptions_set_sync( - leveldb_writeoptions_t*, unsigned char); - -/* Cache */ - -extern leveldb_cache_t* leveldb_cache_create_lru(size_t capacity); -extern void leveldb_cache_destroy(leveldb_cache_t* cache); - -/* Env */ - -extern leveldb_env_t* leveldb_create_default_env(); -extern void leveldb_env_destroy(leveldb_env_t*); - -/* Utility */ - -/* Calls free(ptr). - REQUIRES: ptr was malloc()-ed and returned by one of the routines - in this file. Note that in certain cases (typically on Windows), you - may need to call this routine instead of free(ptr) to dispose of - malloc()-ed memory returned by this library. */ -extern void leveldb_free(void* ptr); - -/* Return the major version number for this release. */ -extern int leveldb_major_version(); - -/* Return the minor version number for this release. */ -extern int leveldb_minor_version(); - -#ifdef __cplusplus -} /* end extern "C" */ -#endif - -#endif /* STORAGE_LEVELDB_INCLUDE_C_H_ */ diff --git a/src/leveldb/include/leveldb/cache.h b/src/leveldb/include/leveldb/cache.h deleted file mode 100644 index 5e3b47637..000000000 --- a/src/leveldb/include/leveldb/cache.h +++ /dev/null @@ -1,99 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// A Cache is an interface that maps keys to values. It has internal -// synchronization and may be safely accessed concurrently from -// multiple threads. It may automatically evict entries to make room -// for new entries. Values have a specified charge against the cache -// capacity. For example, a cache where the values are variable -// length strings, may use the length of the string as the charge for -// the string. -// -// A builtin cache implementation with a least-recently-used eviction -// policy is provided. Clients may use their own implementations if -// they want something more sophisticated (like scan-resistance, a -// custom eviction policy, variable cache sizing, etc.) - -#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_ -#define STORAGE_LEVELDB_INCLUDE_CACHE_H_ - -#include -#include "leveldb/slice.h" - -namespace leveldb { - -class Cache; - -// Create a new cache with a fixed size capacity. This implementation -// of Cache uses a least-recently-used eviction policy. -extern Cache* NewLRUCache(size_t capacity); - -class Cache { - public: - Cache() { } - - // Destroys all existing entries by calling the "deleter" - // function that was passed to the constructor. - virtual ~Cache(); - - // Opaque handle to an entry stored in the cache. - struct Handle { }; - - // Insert a mapping from key->value into the cache and assign it - // the specified charge against the total cache capacity. - // - // Returns a handle that corresponds to the mapping. The caller - // must call this->Release(handle) when the returned mapping is no - // longer needed. - // - // When the inserted entry is no longer needed, the key and - // value will be passed to "deleter". - virtual Handle* Insert(const Slice& key, void* value, size_t charge, - void (*deleter)(const Slice& key, void* value)) = 0; - - // If the cache has no mapping for "key", returns NULL. - // - // Else return a handle that corresponds to the mapping. The caller - // must call this->Release(handle) when the returned mapping is no - // longer needed. - virtual Handle* Lookup(const Slice& key) = 0; - - // Release a mapping returned by a previous Lookup(). - // REQUIRES: handle must not have been released yet. - // REQUIRES: handle must have been returned by a method on *this. - virtual void Release(Handle* handle) = 0; - - // Return the value encapsulated in a handle returned by a - // successful Lookup(). - // REQUIRES: handle must not have been released yet. - // REQUIRES: handle must have been returned by a method on *this. - virtual void* Value(Handle* handle) = 0; - - // If the cache contains entry for key, erase it. Note that the - // underlying entry will be kept around until all existing handles - // to it have been released. - virtual void Erase(const Slice& key) = 0; - - // Return a new numeric id. May be used by multiple clients who are - // sharing the same cache to partition the key space. Typically the - // client will allocate a new id at startup and prepend the id to - // its cache keys. - virtual uint64_t NewId() = 0; - - private: - void LRU_Remove(Handle* e); - void LRU_Append(Handle* e); - void Unref(Handle* e); - - struct Rep; - Rep* rep_; - - // No copying allowed - Cache(const Cache&); - void operator=(const Cache&); -}; - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_UTIL_CACHE_H_ diff --git a/src/leveldb/include/leveldb/comparator.h b/src/leveldb/include/leveldb/comparator.h deleted file mode 100644 index 556b984c7..000000000 --- a/src/leveldb/include/leveldb/comparator.h +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. - -#ifndef STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_ -#define STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_ - -#include - -namespace leveldb { - -class Slice; - -// A Comparator object provides a total order across slices that are -// used as keys in an sstable or a database. A Comparator implementation -// must be thread-safe since leveldb may invoke its methods concurrently -// from multiple threads. -class Comparator { - public: - virtual ~Comparator(); - - // Three-way comparison. Returns value: - // < 0 iff "a" < "b", - // == 0 iff "a" == "b", - // > 0 iff "a" > "b" - virtual int Compare(const Slice& a, const Slice& b) const = 0; - - // The name of the comparator. Used to check for comparator - // mismatches (i.e., a DB created with one comparator is - // accessed using a different comparator. - // - // The client of this package should switch to a new name whenever - // the comparator implementation changes in a way that will cause - // the relative ordering of any two keys to change. - // - // Names starting with "leveldb." are reserved and should not be used - // by any clients of this package. - virtual const char* Name() const = 0; - - // Advanced functions: these are used to reduce the space requirements - // for internal data structures like index blocks. - - // If *start < limit, changes *start to a short string in [start,limit). - // Simple comparator implementations may return with *start unchanged, - // i.e., an implementation of this method that does nothing is correct. - virtual void FindShortestSeparator( - std::string* start, - const Slice& limit) const = 0; - - // Changes *key to a short string >= *key. - // Simple comparator implementations may return with *key unchanged, - // i.e., an implementation of this method that does nothing is correct. - virtual void FindShortSuccessor(std::string* key) const = 0; -}; - -// Return a builtin comparator that uses lexicographic byte-wise -// ordering. The result remains the property of this module and -// must not be deleted. -extern const Comparator* BytewiseComparator(); - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_ diff --git a/src/leveldb/include/leveldb/db.h b/src/leveldb/include/leveldb/db.h deleted file mode 100644 index 79142f5b2..000000000 --- a/src/leveldb/include/leveldb/db.h +++ /dev/null @@ -1,161 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. - -#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_ -#define STORAGE_LEVELDB_INCLUDE_DB_H_ - -#include -#include -#include "leveldb/iterator.h" -#include "leveldb/options.h" - -namespace leveldb { - -// Update Makefile if you change these -static const int kMajorVersion = 1; -static const int kMinorVersion = 7; - -struct Options; -struct ReadOptions; -struct WriteOptions; -class WriteBatch; - -// Abstract handle to particular state of a DB. -// A Snapshot is an immutable object and can therefore be safely -// accessed from multiple threads without any external synchronization. -class Snapshot { - protected: - virtual ~Snapshot(); -}; - -// A range of keys -struct Range { - Slice start; // Included in the range - Slice limit; // Not included in the range - - Range() { } - Range(const Slice& s, const Slice& l) : start(s), limit(l) { } -}; - -// A DB is a persistent ordered map from keys to values. -// A DB is safe for concurrent access from multiple threads without -// any external synchronization. -class DB { - public: - // Open the database with the specified "name". - // Stores a pointer to a heap-allocated database in *dbptr and returns - // OK on success. - // Stores NULL in *dbptr and returns a non-OK status on error. - // Caller should delete *dbptr when it is no longer needed. - static Status Open(const Options& options, - const std::string& name, - DB** dbptr); - - DB() { } - virtual ~DB(); - - // Set the database entry for "key" to "value". Returns OK on success, - // and a non-OK status on error. - // Note: consider setting options.sync = true. - virtual Status Put(const WriteOptions& options, - const Slice& key, - const Slice& value) = 0; - - // Remove the database entry (if any) for "key". Returns OK on - // success, and a non-OK status on error. It is not an error if "key" - // did not exist in the database. - // Note: consider setting options.sync = true. - virtual Status Delete(const WriteOptions& options, const Slice& key) = 0; - - // Apply the specified updates to the database. - // Returns OK on success, non-OK on failure. - // Note: consider setting options.sync = true. - virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0; - - // If the database contains an entry for "key" store the - // corresponding value in *value and return OK. - // - // If there is no entry for "key" leave *value unchanged and return - // a status for which Status::IsNotFound() returns true. - // - // May return some other Status on an error. - virtual Status Get(const ReadOptions& options, - const Slice& key, std::string* value) = 0; - - // Return a heap-allocated iterator over the contents of the database. - // The result of NewIterator() is initially invalid (caller must - // call one of the Seek methods on the iterator before using it). - // - // Caller should delete the iterator when it is no longer needed. - // The returned iterator should be deleted before this db is deleted. - virtual Iterator* NewIterator(const ReadOptions& options) = 0; - - // Return a handle to the current DB state. Iterators created with - // this handle will all observe a stable snapshot of the current DB - // state. The caller must call ReleaseSnapshot(result) when the - // snapshot is no longer needed. - virtual const Snapshot* GetSnapshot() = 0; - - // Release a previously acquired snapshot. The caller must not - // use "snapshot" after this call. - virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0; - - // DB implementations can export properties about their state - // via this method. If "property" is a valid property understood by this - // DB implementation, fills "*value" with its current value and returns - // true. Otherwise returns false. - // - // - // Valid property names include: - // - // "leveldb.num-files-at-level" - return the number of files at level , - // where is an ASCII representation of a level number (e.g. "0"). - // "leveldb.stats" - returns a multi-line string that describes statistics - // about the internal operation of the DB. - // "leveldb.sstables" - returns a multi-line string that describes all - // of the sstables that make up the db contents. - virtual bool GetProperty(const Slice& property, std::string* value) = 0; - - // For each i in [0,n-1], store in "sizes[i]", the approximate - // file system space used by keys in "[range[i].start .. range[i].limit)". - // - // Note that the returned sizes measure file system space usage, so - // if the user data compresses by a factor of ten, the returned - // sizes will be one-tenth the size of the corresponding user data size. - // - // The results may not include the sizes of recently written data. - virtual void GetApproximateSizes(const Range* range, int n, - uint64_t* sizes) = 0; - - // Compact the underlying storage for the key range [*begin,*end]. - // In particular, deleted and overwritten versions are discarded, - // and the data is rearranged to reduce the cost of operations - // needed to access the data. This operation should typically only - // be invoked by users who understand the underlying implementation. - // - // begin==NULL is treated as a key before all keys in the database. - // end==NULL is treated as a key after all keys in the database. - // Therefore the following call will compact the entire database: - // db->CompactRange(NULL, NULL); - virtual void CompactRange(const Slice* begin, const Slice* end) = 0; - - private: - // No copying allowed - DB(const DB&); - void operator=(const DB&); -}; - -// Destroy the contents of the specified database. -// Be very careful using this method. -Status DestroyDB(const std::string& name, const Options& options); - -// If a DB cannot be opened, you may attempt to call this method to -// resurrect as much of the contents of the database as possible. -// Some data may be lost, so be careful when calling this function -// on a database that contains important information. -Status RepairDB(const std::string& dbname, const Options& options); - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_DB_H_ diff --git a/src/leveldb/include/leveldb/env.h b/src/leveldb/include/leveldb/env.h deleted file mode 100644 index fa32289f5..000000000 --- a/src/leveldb/include/leveldb/env.h +++ /dev/null @@ -1,333 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// An Env is an interface used by the leveldb implementation to access -// operating system functionality like the filesystem etc. Callers -// may wish to provide a custom Env object when opening a database to -// get fine gain control; e.g., to rate limit file system operations. -// -// All Env implementations are safe for concurrent access from -// multiple threads without any external synchronization. - -#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_ -#define STORAGE_LEVELDB_INCLUDE_ENV_H_ - -#include -#include -#include -#include -#include "leveldb/status.h" - -namespace leveldb { - -class FileLock; -class Logger; -class RandomAccessFile; -class SequentialFile; -class Slice; -class WritableFile; - -class Env { - public: - Env() { } - virtual ~Env(); - - // Return a default environment suitable for the current operating - // system. Sophisticated users may wish to provide their own Env - // implementation instead of relying on this default environment. - // - // The result of Default() belongs to leveldb and must never be deleted. - static Env* Default(); - - // Create a brand new sequentially-readable file with the specified name. - // On success, stores a pointer to the new file in *result and returns OK. - // On failure stores NULL in *result and returns non-OK. If the file does - // not exist, returns a non-OK status. - // - // The returned file will only be accessed by one thread at a time. - virtual Status NewSequentialFile(const std::string& fname, - SequentialFile** result) = 0; - - // Create a brand new random access read-only file with the - // specified name. On success, stores a pointer to the new file in - // *result and returns OK. On failure stores NULL in *result and - // returns non-OK. If the file does not exist, returns a non-OK - // status. - // - // The returned file may be concurrently accessed by multiple threads. - virtual Status NewRandomAccessFile(const std::string& fname, - RandomAccessFile** result) = 0; - - // Create an object that writes to a new file with the specified - // name. Deletes any existing file with the same name and creates a - // new file. On success, stores a pointer to the new file in - // *result and returns OK. On failure stores NULL in *result and - // returns non-OK. - // - // The returned file will only be accessed by one thread at a time. - virtual Status NewWritableFile(const std::string& fname, - WritableFile** result) = 0; - - // Returns true iff the named file exists. - virtual bool FileExists(const std::string& fname) = 0; - - // Store in *result the names of the children of the specified directory. - // The names are relative to "dir". - // Original contents of *results are dropped. - virtual Status GetChildren(const std::string& dir, - std::vector* result) = 0; - - // Delete the named file. - virtual Status DeleteFile(const std::string& fname) = 0; - - // Create the specified directory. - virtual Status CreateDir(const std::string& dirname) = 0; - - // Delete the specified directory. - virtual Status DeleteDir(const std::string& dirname) = 0; - - // Store the size of fname in *file_size. - virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0; - - // Rename file src to target. - virtual Status RenameFile(const std::string& src, - const std::string& target) = 0; - - // Lock the specified file. Used to prevent concurrent access to - // the same db by multiple processes. On failure, stores NULL in - // *lock and returns non-OK. - // - // On success, stores a pointer to the object that represents the - // acquired lock in *lock and returns OK. The caller should call - // UnlockFile(*lock) to release the lock. If the process exits, - // the lock will be automatically released. - // - // If somebody else already holds the lock, finishes immediately - // with a failure. I.e., this call does not wait for existing locks - // to go away. - // - // May create the named file if it does not already exist. - virtual Status LockFile(const std::string& fname, FileLock** lock) = 0; - - // Release the lock acquired by a previous successful call to LockFile. - // REQUIRES: lock was returned by a successful LockFile() call - // REQUIRES: lock has not already been unlocked. - virtual Status UnlockFile(FileLock* lock) = 0; - - // Arrange to run "(*function)(arg)" once in a background thread. - // - // "function" may run in an unspecified thread. Multiple functions - // added to the same Env may run concurrently in different threads. - // I.e., the caller may not assume that background work items are - // serialized. - virtual void Schedule( - void (*function)(void* arg), - void* arg) = 0; - - // Start a new thread, invoking "function(arg)" within the new thread. - // When "function(arg)" returns, the thread will be destroyed. - virtual void StartThread(void (*function)(void* arg), void* arg) = 0; - - // *path is set to a temporary directory that can be used for testing. It may - // or many not have just been created. The directory may or may not differ - // between runs of the same process, but subsequent calls will return the - // same directory. - virtual Status GetTestDirectory(std::string* path) = 0; - - // Create and return a log file for storing informational messages. - virtual Status NewLogger(const std::string& fname, Logger** result) = 0; - - // Returns the number of micro-seconds since some fixed point in time. Only - // useful for computing deltas of time. - virtual uint64_t NowMicros() = 0; - - // Sleep/delay the thread for the perscribed number of micro-seconds. - virtual void SleepForMicroseconds(int micros) = 0; - - private: - // No copying allowed - Env(const Env&); - void operator=(const Env&); -}; - -// A file abstraction for reading sequentially through a file -class SequentialFile { - public: - SequentialFile() { } - virtual ~SequentialFile(); - - // Read up to "n" bytes from the file. "scratch[0..n-1]" may be - // written by this routine. Sets "*result" to the data that was - // read (including if fewer than "n" bytes were successfully read). - // May set "*result" to point at data in "scratch[0..n-1]", so - // "scratch[0..n-1]" must be live when "*result" is used. - // If an error was encountered, returns a non-OK status. - // - // REQUIRES: External synchronization - virtual Status Read(size_t n, Slice* result, char* scratch) = 0; - - // Skip "n" bytes from the file. This is guaranteed to be no - // slower that reading the same data, but may be faster. - // - // If end of file is reached, skipping will stop at the end of the - // file, and Skip will return OK. - // - // REQUIRES: External synchronization - virtual Status Skip(uint64_t n) = 0; - - private: - // No copying allowed - SequentialFile(const SequentialFile&); - void operator=(const SequentialFile&); -}; - -// A file abstraction for randomly reading the contents of a file. -class RandomAccessFile { - public: - RandomAccessFile() { } - virtual ~RandomAccessFile(); - - // Read up to "n" bytes from the file starting at "offset". - // "scratch[0..n-1]" may be written by this routine. Sets "*result" - // to the data that was read (including if fewer than "n" bytes were - // successfully read). May set "*result" to point at data in - // "scratch[0..n-1]", so "scratch[0..n-1]" must be live when - // "*result" is used. If an error was encountered, returns a non-OK - // status. - // - // Safe for concurrent use by multiple threads. - virtual Status Read(uint64_t offset, size_t n, Slice* result, - char* scratch) const = 0; - - private: - // No copying allowed - RandomAccessFile(const RandomAccessFile&); - void operator=(const RandomAccessFile&); -}; - -// A file abstraction for sequential writing. The implementation -// must provide buffering since callers may append small fragments -// at a time to the file. -class WritableFile { - public: - WritableFile() { } - virtual ~WritableFile(); - - virtual Status Append(const Slice& data) = 0; - virtual Status Close() = 0; - virtual Status Flush() = 0; - virtual Status Sync() = 0; - - private: - // No copying allowed - WritableFile(const WritableFile&); - void operator=(const WritableFile&); -}; - -// An interface for writing log messages. -class Logger { - public: - Logger() { } - virtual ~Logger(); - - // Write an entry to the log file with the specified format. - virtual void Logv(const char* format, va_list ap) = 0; - - private: - // No copying allowed - Logger(const Logger&); - void operator=(const Logger&); -}; - - -// Identifies a locked file. -class FileLock { - public: - FileLock() { } - virtual ~FileLock(); - private: - // No copying allowed - FileLock(const FileLock&); - void operator=(const FileLock&); -}; - -// Log the specified data to *info_log if info_log is non-NULL. -extern void Log(Logger* info_log, const char* format, ...) -# if defined(__GNUC__) || defined(__clang__) - __attribute__((__format__ (__printf__, 2, 3))) -# endif - ; - -// A utility routine: write "data" to the named file. -extern Status WriteStringToFile(Env* env, const Slice& data, - const std::string& fname); - -// A utility routine: read contents of named file into *data -extern Status ReadFileToString(Env* env, const std::string& fname, - std::string* data); - -// An implementation of Env that forwards all calls to another Env. -// May be useful to clients who wish to override just part of the -// functionality of another Env. -class EnvWrapper : public Env { - public: - // Initialize an EnvWrapper that delegates all calls to *t - explicit EnvWrapper(Env* t) : target_(t) { } - virtual ~EnvWrapper(); - - // Return the target to which this Env forwards all calls - Env* target() const { return target_; } - - // The following text is boilerplate that forwards all methods to target() - Status NewSequentialFile(const std::string& f, SequentialFile** r) { - return target_->NewSequentialFile(f, r); - } - Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) { - return target_->NewRandomAccessFile(f, r); - } - Status NewWritableFile(const std::string& f, WritableFile** r) { - return target_->NewWritableFile(f, r); - } - bool FileExists(const std::string& f) { return target_->FileExists(f); } - Status GetChildren(const std::string& dir, std::vector* r) { - return target_->GetChildren(dir, r); - } - Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); } - Status CreateDir(const std::string& d) { return target_->CreateDir(d); } - Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); } - Status GetFileSize(const std::string& f, uint64_t* s) { - return target_->GetFileSize(f, s); - } - Status RenameFile(const std::string& s, const std::string& t) { - return target_->RenameFile(s, t); - } - Status LockFile(const std::string& f, FileLock** l) { - return target_->LockFile(f, l); - } - Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); } - void Schedule(void (*f)(void*), void* a) { - return target_->Schedule(f, a); - } - void StartThread(void (*f)(void*), void* a) { - return target_->StartThread(f, a); - } - virtual Status GetTestDirectory(std::string* path) { - return target_->GetTestDirectory(path); - } - virtual Status NewLogger(const std::string& fname, Logger** result) { - return target_->NewLogger(fname, result); - } - uint64_t NowMicros() { - return target_->NowMicros(); - } - void SleepForMicroseconds(int micros) { - target_->SleepForMicroseconds(micros); - } - private: - Env* target_; -}; - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_ diff --git a/src/leveldb/include/leveldb/filter_policy.h b/src/leveldb/include/leveldb/filter_policy.h deleted file mode 100644 index 1fba08001..000000000 --- a/src/leveldb/include/leveldb/filter_policy.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright (c) 2012 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// A database can be configured with a custom FilterPolicy object. -// This object is responsible for creating a small filter from a set -// of keys. These filters are stored in leveldb and are consulted -// automatically by leveldb to decide whether or not to read some -// information from disk. In many cases, a filter can cut down the -// number of disk seeks form a handful to a single disk seek per -// DB::Get() call. -// -// Most people will want to use the builtin bloom filter support (see -// NewBloomFilterPolicy() below). - -#ifndef STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_ -#define STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_ - -#include - -namespace leveldb { - -class Slice; - -class FilterPolicy { - public: - virtual ~FilterPolicy(); - - // Return the name of this policy. Note that if the filter encoding - // changes in an incompatible way, the name returned by this method - // must be changed. Otherwise, old incompatible filters may be - // passed to methods of this type. - virtual const char* Name() const = 0; - - // keys[0,n-1] contains a list of keys (potentially with duplicates) - // that are ordered according to the user supplied comparator. - // Append a filter that summarizes keys[0,n-1] to *dst. - // - // Warning: do not change the initial contents of *dst. Instead, - // append the newly constructed filter to *dst. - virtual void CreateFilter(const Slice* keys, int n, std::string* dst) - const = 0; - - // "filter" contains the data appended by a preceding call to - // CreateFilter() on this class. This method must return true if - // the key was in the list of keys passed to CreateFilter(). - // This method may return true or false if the key was not on the - // list, but it should aim to return false with a high probability. - virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const = 0; -}; - -// Return a new filter policy that uses a bloom filter with approximately -// the specified number of bits per key. A good value for bits_per_key -// is 10, which yields a filter with ~ 1% false positive rate. -// -// Callers must delete the result after any database that is using the -// result has been closed. -// -// Note: if you are using a custom comparator that ignores some parts -// of the keys being compared, you must not use NewBloomFilterPolicy() -// and must provide your own FilterPolicy that also ignores the -// corresponding parts of the keys. For example, if the comparator -// ignores trailing spaces, it would be incorrect to use a -// FilterPolicy (like NewBloomFilterPolicy) that does not ignore -// trailing spaces in keys. -extern const FilterPolicy* NewBloomFilterPolicy(int bits_per_key); - -} - -#endif // STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_ diff --git a/src/leveldb/include/leveldb/iterator.h b/src/leveldb/include/leveldb/iterator.h deleted file mode 100644 index ad543eb46..000000000 --- a/src/leveldb/include/leveldb/iterator.h +++ /dev/null @@ -1,100 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// An iterator yields a sequence of key/value pairs from a source. -// The following class defines the interface. Multiple implementations -// are provided by this library. In particular, iterators are provided -// to access the contents of a Table or a DB. -// -// Multiple threads can invoke const methods on an Iterator without -// external synchronization, but if any of the threads may call a -// non-const method, all threads accessing the same Iterator must use -// external synchronization. - -#ifndef STORAGE_LEVELDB_INCLUDE_ITERATOR_H_ -#define STORAGE_LEVELDB_INCLUDE_ITERATOR_H_ - -#include "leveldb/slice.h" -#include "leveldb/status.h" - -namespace leveldb { - -class Iterator { - public: - Iterator(); - virtual ~Iterator(); - - // An iterator is either positioned at a key/value pair, or - // not valid. This method returns true iff the iterator is valid. - virtual bool Valid() const = 0; - - // Position at the first key in the source. The iterator is Valid() - // after this call iff the source is not empty. - virtual void SeekToFirst() = 0; - - // Position at the last key in the source. The iterator is - // Valid() after this call iff the source is not empty. - virtual void SeekToLast() = 0; - - // Position at the first key in the source that at or past target - // The iterator is Valid() after this call iff the source contains - // an entry that comes at or past target. - virtual void Seek(const Slice& target) = 0; - - // Moves to the next entry in the source. After this call, Valid() is - // true iff the iterator was not positioned at the last entry in the source. - // REQUIRES: Valid() - virtual void Next() = 0; - - // Moves to the previous entry in the source. After this call, Valid() is - // true iff the iterator was not positioned at the first entry in source. - // REQUIRES: Valid() - virtual void Prev() = 0; - - // Return the key for the current entry. The underlying storage for - // the returned slice is valid only until the next modification of - // the iterator. - // REQUIRES: Valid() - virtual Slice key() const = 0; - - // Return the value for the current entry. The underlying storage for - // the returned slice is valid only until the next modification of - // the iterator. - // REQUIRES: !AtEnd() && !AtStart() - virtual Slice value() const = 0; - - // If an error has occurred, return it. Else return an ok status. - virtual Status status() const = 0; - - // Clients are allowed to register function/arg1/arg2 triples that - // will be invoked when this iterator is destroyed. - // - // Note that unlike all of the preceding methods, this method is - // not abstract and therefore clients should not override it. - typedef void (*CleanupFunction)(void* arg1, void* arg2); - void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2); - - private: - struct Cleanup { - CleanupFunction function; - void* arg1; - void* arg2; - Cleanup* next; - }; - Cleanup cleanup_; - - // No copying allowed - Iterator(const Iterator&); - void operator=(const Iterator&); -}; - -// Return an empty iterator (yields nothing). -extern Iterator* NewEmptyIterator(); - -// Return an empty iterator with the specified status. -extern Iterator* NewErrorIterator(const Status& status); - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_ITERATOR_H_ diff --git a/src/leveldb/include/leveldb/options.h b/src/leveldb/include/leveldb/options.h deleted file mode 100644 index fdda718d3..000000000 --- a/src/leveldb/include/leveldb/options.h +++ /dev/null @@ -1,195 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. - -#ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_ -#define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_ - -#include - -namespace leveldb { - -class Cache; -class Comparator; -class Env; -class FilterPolicy; -class Logger; -class Snapshot; - -// DB contents are stored in a set of blocks, each of which holds a -// sequence of key,value pairs. Each block may be compressed before -// being stored in a file. The following enum describes which -// compression method (if any) is used to compress a block. -enum CompressionType { - // NOTE: do not change the values of existing entries, as these are - // part of the persistent format on disk. - kNoCompression = 0x0, - kSnappyCompression = 0x1 -}; - -// Options to control the behavior of a database (passed to DB::Open) -struct Options { - // ------------------- - // Parameters that affect behavior - - // Comparator used to define the order of keys in the table. - // Default: a comparator that uses lexicographic byte-wise ordering - // - // REQUIRES: The client must ensure that the comparator supplied - // here has the same name and orders keys *exactly* the same as the - // comparator provided to previous open calls on the same DB. - const Comparator* comparator; - - // If true, the database will be created if it is missing. - // Default: false - bool create_if_missing; - - // If true, an error is raised if the database already exists. - // Default: false - bool error_if_exists; - - // If true, the implementation will do aggressive checking of the - // data it is processing and will stop early if it detects any - // errors. This may have unforeseen ramifications: for example, a - // corruption of one DB entry may cause a large number of entries to - // become unreadable or for the entire DB to become unopenable. - // Default: false - bool paranoid_checks; - - // Use the specified object to interact with the environment, - // e.g. to read/write files, schedule background work, etc. - // Default: Env::Default() - Env* env; - - // Any internal progress/error information generated by the db will - // be written to info_log if it is non-NULL, or to a file stored - // in the same directory as the DB contents if info_log is NULL. - // Default: NULL - Logger* info_log; - - // ------------------- - // Parameters that affect performance - - // Amount of data to build up in memory (backed by an unsorted log - // on disk) before converting to a sorted on-disk file. - // - // Larger values increase performance, especially during bulk loads. - // Up to two write buffers may be held in memory at the same time, - // so you may wish to adjust this parameter to control memory usage. - // Also, a larger write buffer will result in a longer recovery time - // the next time the database is opened. - // - // Default: 4MB - size_t write_buffer_size; - - // Number of open files that can be used by the DB. You may need to - // increase this if your database has a large working set (budget - // one open file per 2MB of working set). - // - // Default: 1000 - int max_open_files; - - // Control over blocks (user data is stored in a set of blocks, and - // a block is the unit of reading from disk). - - // If non-NULL, use the specified cache for blocks. - // If NULL, leveldb will automatically create and use an 8MB internal cache. - // Default: NULL - Cache* block_cache; - - // Approximate size of user data packed per block. Note that the - // block size specified here corresponds to uncompressed data. The - // actual size of the unit read from disk may be smaller if - // compression is enabled. This parameter can be changed dynamically. - // - // Default: 4K - size_t block_size; - - // Number of keys between restart points for delta encoding of keys. - // This parameter can be changed dynamically. Most clients should - // leave this parameter alone. - // - // Default: 16 - int block_restart_interval; - - // Compress blocks using the specified compression algorithm. This - // parameter can be changed dynamically. - // - // Default: kSnappyCompression, which gives lightweight but fast - // compression. - // - // Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz: - // ~200-500MB/s compression - // ~400-800MB/s decompression - // Note that these speeds are significantly faster than most - // persistent storage speeds, and therefore it is typically never - // worth switching to kNoCompression. Even if the input data is - // incompressible, the kSnappyCompression implementation will - // efficiently detect that and will switch to uncompressed mode. - CompressionType compression; - - // If non-NULL, use the specified filter policy to reduce disk reads. - // Many applications will benefit from passing the result of - // NewBloomFilterPolicy() here. - // - // Default: NULL - const FilterPolicy* filter_policy; - - // Create an Options object with default values for all fields. - Options(); -}; - -// Options that control read operations -struct ReadOptions { - // If true, all data read from underlying storage will be - // verified against corresponding checksums. - // Default: false - bool verify_checksums; - - // Should the data read for this iteration be cached in memory? - // Callers may wish to set this field to false for bulk scans. - // Default: true - bool fill_cache; - - // If "snapshot" is non-NULL, read as of the supplied snapshot - // (which must belong to the DB that is being read and which must - // not have been released). If "snapshot" is NULL, use an impliicit - // snapshot of the state at the beginning of this read operation. - // Default: NULL - const Snapshot* snapshot; - - ReadOptions() - : verify_checksums(false), - fill_cache(true), - snapshot(NULL) { - } -}; - -// Options that control write operations -struct WriteOptions { - // If true, the write will be flushed from the operating system - // buffer cache (by calling WritableFile::Sync()) before the write - // is considered complete. If this flag is true, writes will be - // slower. - // - // If this flag is false, and the machine crashes, some recent - // writes may be lost. Note that if it is just the process that - // crashes (i.e., the machine does not reboot), no writes will be - // lost even if sync==false. - // - // In other words, a DB write with sync==false has similar - // crash semantics as the "write()" system call. A DB write - // with sync==true has similar crash semantics to a "write()" - // system call followed by "fsync()". - // - // Default: false - bool sync; - - WriteOptions() - : sync(false) { - } -}; - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_ diff --git a/src/leveldb/include/leveldb/slice.h b/src/leveldb/include/leveldb/slice.h deleted file mode 100644 index 74ea8fa49..000000000 --- a/src/leveldb/include/leveldb/slice.h +++ /dev/null @@ -1,109 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// Slice is a simple structure containing a pointer into some external -// storage and a size. The user of a Slice must ensure that the slice -// is not used after the corresponding external storage has been -// deallocated. -// -// Multiple threads can invoke const methods on a Slice without -// external synchronization, but if any of the threads may call a -// non-const method, all threads accessing the same Slice must use -// external synchronization. - -#ifndef STORAGE_LEVELDB_INCLUDE_SLICE_H_ -#define STORAGE_LEVELDB_INCLUDE_SLICE_H_ - -#include -#include -#include -#include - -namespace leveldb { - -class Slice { - public: - // Create an empty slice. - Slice() : data_(""), size_(0) { } - - // Create a slice that refers to d[0,n-1]. - Slice(const char* d, size_t n) : data_(d), size_(n) { } - - // Create a slice that refers to the contents of "s" - Slice(const std::string& s) : data_(s.data()), size_(s.size()) { } - - // Create a slice that refers to s[0,strlen(s)-1] - Slice(const char* s) : data_(s), size_(strlen(s)) { } - - // Return a pointer to the beginning of the referenced data - const char* data() const { return data_; } - - // Return the length (in bytes) of the referenced data - size_t size() const { return size_; } - - // Return true iff the length of the referenced data is zero - bool empty() const { return size_ == 0; } - - // Return the ith byte in the referenced data. - // REQUIRES: n < size() - char operator[](size_t n) const { - assert(n < size()); - return data_[n]; - } - - // Change this slice to refer to an empty array - void clear() { data_ = ""; size_ = 0; } - - // Drop the first "n" bytes from this slice. - void remove_prefix(size_t n) { - assert(n <= size()); - data_ += n; - size_ -= n; - } - - // Return a string that contains the copy of the referenced data. - std::string ToString() const { return std::string(data_, size_); } - - // Three-way comparison. Returns value: - // < 0 iff "*this" < "b", - // == 0 iff "*this" == "b", - // > 0 iff "*this" > "b" - int compare(const Slice& b) const; - - // Return true iff "x" is a prefix of "*this" - bool starts_with(const Slice& x) const { - return ((size_ >= x.size_) && - (memcmp(data_, x.data_, x.size_) == 0)); - } - - private: - const char* data_; - size_t size_; - - // Intentionally copyable -}; - -inline bool operator==(const Slice& x, const Slice& y) { - return ((x.size() == y.size()) && - (memcmp(x.data(), y.data(), x.size()) == 0)); -} - -inline bool operator!=(const Slice& x, const Slice& y) { - return !(x == y); -} - -inline int Slice::compare(const Slice& b) const { - const int min_len = (size_ < b.size_) ? size_ : b.size_; - int r = memcmp(data_, b.data_, min_len); - if (r == 0) { - if (size_ < b.size_) r = -1; - else if (size_ > b.size_) r = +1; - } - return r; -} - -} // namespace leveldb - - -#endif // STORAGE_LEVELDB_INCLUDE_SLICE_H_ diff --git a/src/leveldb/include/leveldb/status.h b/src/leveldb/include/leveldb/status.h deleted file mode 100644 index 11dbd4b47..000000000 --- a/src/leveldb/include/leveldb/status.h +++ /dev/null @@ -1,106 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// A Status encapsulates the result of an operation. It may indicate success, -// or it may indicate an error with an associated error message. -// -// Multiple threads can invoke const methods on a Status without -// external synchronization, but if any of the threads may call a -// non-const method, all threads accessing the same Status must use -// external synchronization. - -#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_ -#define STORAGE_LEVELDB_INCLUDE_STATUS_H_ - -#include -#include "leveldb/slice.h" - -namespace leveldb { - -class Status { - public: - // Create a success status. - Status() : state_(NULL) { } - ~Status() { delete[] state_; } - - // Copy the specified status. - Status(const Status& s); - void operator=(const Status& s); - - // Return a success status. - static Status OK() { return Status(); } - - // Return error status of an appropriate type. - static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) { - return Status(kNotFound, msg, msg2); - } - static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) { - return Status(kCorruption, msg, msg2); - } - static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) { - return Status(kNotSupported, msg, msg2); - } - static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) { - return Status(kInvalidArgument, msg, msg2); - } - static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) { - return Status(kIOError, msg, msg2); - } - - // Returns true iff the status indicates success. - bool ok() const { return (state_ == NULL); } - - // Returns true iff the status indicates a NotFound error. - bool IsNotFound() const { return code() == kNotFound; } - - // Returns true iff the status indicates a Corruption error. - bool IsCorruption() const { return code() == kCorruption; } - - // Returns true iff the status indicates an IOError. - bool IsIOError() const { return code() == kIOError; } - - // Return a string representation of this status suitable for printing. - // Returns the string "OK" for success. - std::string ToString() const; - - private: - // OK status has a NULL state_. Otherwise, state_ is a new[] array - // of the following form: - // state_[0..3] == length of message - // state_[4] == code - // state_[5..] == message - const char* state_; - - enum Code { - kOk = 0, - kNotFound = 1, - kCorruption = 2, - kNotSupported = 3, - kInvalidArgument = 4, - kIOError = 5 - }; - - Code code() const { - return (state_ == NULL) ? kOk : static_cast(state_[4]); - } - - Status(Code code, const Slice& msg, const Slice& msg2); - static const char* CopyState(const char* s); -}; - -inline Status::Status(const Status& s) { - state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_); -} -inline void Status::operator=(const Status& s) { - // The following condition catches both aliasing (when this == &s), - // and the common case where both s and *this are ok. - if (state_ != s.state_) { - delete[] state_; - state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_); - } -} - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_ diff --git a/src/leveldb/include/leveldb/table.h b/src/leveldb/include/leveldb/table.h deleted file mode 100644 index a9746c3f5..000000000 --- a/src/leveldb/include/leveldb/table.h +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. - -#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_H_ -#define STORAGE_LEVELDB_INCLUDE_TABLE_H_ - -#include -#include "leveldb/iterator.h" - -namespace leveldb { - -class Block; -class BlockHandle; -class Footer; -struct Options; -class RandomAccessFile; -struct ReadOptions; -class TableCache; - -// A Table is a sorted map from strings to strings. Tables are -// immutable and persistent. A Table may be safely accessed from -// multiple threads without external synchronization. -class Table { - public: - // Attempt to open the table that is stored in bytes [0..file_size) - // of "file", and read the metadata entries necessary to allow - // retrieving data from the table. - // - // If successful, returns ok and sets "*table" to the newly opened - // table. The client should delete "*table" when no longer needed. - // If there was an error while initializing the table, sets "*table" - // to NULL and returns a non-ok status. Does not take ownership of - // "*source", but the client must ensure that "source" remains live - // for the duration of the returned table's lifetime. - // - // *file must remain live while this Table is in use. - static Status Open(const Options& options, - RandomAccessFile* file, - uint64_t file_size, - Table** table); - - ~Table(); - - // Returns a new iterator over the table contents. - // The result of NewIterator() is initially invalid (caller must - // call one of the Seek methods on the iterator before using it). - Iterator* NewIterator(const ReadOptions&) const; - - // Given a key, return an approximate byte offset in the file where - // the data for that key begins (or would begin if the key were - // present in the file). The returned value is in terms of file - // bytes, and so includes effects like compression of the underlying data. - // E.g., the approximate offset of the last key in the table will - // be close to the file length. - uint64_t ApproximateOffsetOf(const Slice& key) const; - - private: - struct Rep; - Rep* rep_; - - explicit Table(Rep* rep) { rep_ = rep; } - static Iterator* BlockReader(void*, const ReadOptions&, const Slice&); - - // Calls (*handle_result)(arg, ...) with the entry found after a call - // to Seek(key). May not make such a call if filter policy says - // that key is not present. - friend class TableCache; - Status InternalGet( - const ReadOptions&, const Slice& key, - void* arg, - void (*handle_result)(void* arg, const Slice& k, const Slice& v)); - - - void ReadMeta(const Footer& footer); - void ReadFilter(const Slice& filter_handle_value); - - // No copying allowed - Table(const Table&); - void operator=(const Table&); -}; - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_TABLE_H_ diff --git a/src/leveldb/include/leveldb/table_builder.h b/src/leveldb/include/leveldb/table_builder.h deleted file mode 100644 index 5fd1dc71f..000000000 --- a/src/leveldb/include/leveldb/table_builder.h +++ /dev/null @@ -1,92 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// TableBuilder provides the interface used to build a Table -// (an immutable and sorted map from keys to values). -// -// Multiple threads can invoke const methods on a TableBuilder without -// external synchronization, but if any of the threads may call a -// non-const method, all threads accessing the same TableBuilder must use -// external synchronization. - -#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_ -#define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_ - -#include -#include "leveldb/options.h" -#include "leveldb/status.h" - -namespace leveldb { - -class BlockBuilder; -class BlockHandle; -class WritableFile; - -class TableBuilder { - public: - // Create a builder that will store the contents of the table it is - // building in *file. Does not close the file. It is up to the - // caller to close the file after calling Finish(). - TableBuilder(const Options& options, WritableFile* file); - - // REQUIRES: Either Finish() or Abandon() has been called. - ~TableBuilder(); - - // Change the options used by this builder. Note: only some of the - // option fields can be changed after construction. If a field is - // not allowed to change dynamically and its value in the structure - // passed to the constructor is different from its value in the - // structure passed to this method, this method will return an error - // without changing any fields. - Status ChangeOptions(const Options& options); - - // Add key,value to the table being constructed. - // REQUIRES: key is after any previously added key according to comparator. - // REQUIRES: Finish(), Abandon() have not been called - void Add(const Slice& key, const Slice& value); - - // Advanced operation: flush any buffered key/value pairs to file. - // Can be used to ensure that two adjacent entries never live in - // the same data block. Most clients should not need to use this method. - // REQUIRES: Finish(), Abandon() have not been called - void Flush(); - - // Return non-ok iff some error has been detected. - Status status() const; - - // Finish building the table. Stops using the file passed to the - // constructor after this function returns. - // REQUIRES: Finish(), Abandon() have not been called - Status Finish(); - - // Indicate that the contents of this builder should be abandoned. Stops - // using the file passed to the constructor after this function returns. - // If the caller is not going to call Finish(), it must call Abandon() - // before destroying this builder. - // REQUIRES: Finish(), Abandon() have not been called - void Abandon(); - - // Number of calls to Add() so far. - uint64_t NumEntries() const; - - // Size of the file generated so far. If invoked after a successful - // Finish() call, returns the size of the final generated file. - uint64_t FileSize() const; - - private: - bool ok() const { return status().ok(); } - void WriteBlock(BlockBuilder* block, BlockHandle* handle); - void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle); - - struct Rep; - Rep* rep_; - - // No copying allowed - TableBuilder(const TableBuilder&); - void operator=(const TableBuilder&); -}; - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_ diff --git a/src/leveldb/include/leveldb/write_batch.h b/src/leveldb/include/leveldb/write_batch.h deleted file mode 100644 index ee9aab68e..000000000 --- a/src/leveldb/include/leveldb/write_batch.h +++ /dev/null @@ -1,64 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. -// -// WriteBatch holds a collection of updates to apply atomically to a DB. -// -// The updates are applied in the order in which they are added -// to the WriteBatch. For example, the value of "key" will be "v3" -// after the following batch is written: -// -// batch.Put("key", "v1"); -// batch.Delete("key"); -// batch.Put("key", "v2"); -// batch.Put("key", "v3"); -// -// Multiple threads can invoke const methods on a WriteBatch without -// external synchronization, but if any of the threads may call a -// non-const method, all threads accessing the same WriteBatch must use -// external synchronization. - -#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_ -#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_ - -#include -#include "leveldb/status.h" - -namespace leveldb { - -class Slice; - -class WriteBatch { - public: - WriteBatch(); - ~WriteBatch(); - - // Store the mapping "key->value" in the database. - void Put(const Slice& key, const Slice& value); - - // If the database contains a mapping for "key", erase it. Else do nothing. - void Delete(const Slice& key); - - // Clear all updates buffered in this batch. - void Clear(); - - // Support for iterating over the contents of a batch. - class Handler { - public: - virtual ~Handler(); - virtual void Put(const Slice& key, const Slice& value) = 0; - virtual void Delete(const Slice& key) = 0; - }; - Status Iterate(Handler* handler) const; - - private: - friend class WriteBatchInternal; - - std::string rep_; // See comment in write_batch.cc for the format of rep_ - - // Intentionally copyable -}; - -} // namespace leveldb - -#endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_ -- cgit v1.2.3