From 58841ef12f6cba1bb622353c1fcaa0e3c6fb46c9 Mon Sep 17 00:00:00 2001 From: Ilya Zhuravlev Date: Tue, 23 Oct 2012 01:18:44 +0400 Subject: Add dummy and LevelDB database backends --- src/leveldb/table/merger.cc | 197 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 197 insertions(+) create mode 100644 src/leveldb/table/merger.cc (limited to 'src/leveldb/table/merger.cc') diff --git a/src/leveldb/table/merger.cc b/src/leveldb/table/merger.cc new file mode 100644 index 000000000..2dde4dc21 --- /dev/null +++ b/src/leveldb/table/merger.cc @@ -0,0 +1,197 @@ +// Copyright (c) 2011 The LevelDB Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. See the AUTHORS file for names of contributors. + +#include "table/merger.h" + +#include "leveldb/comparator.h" +#include "leveldb/iterator.h" +#include "table/iterator_wrapper.h" + +namespace leveldb { + +namespace { +class MergingIterator : public Iterator { + public: + MergingIterator(const Comparator* comparator, Iterator** children, int n) + : comparator_(comparator), + children_(new IteratorWrapper[n]), + n_(n), + current_(NULL), + direction_(kForward) { + for (int i = 0; i < n; i++) { + children_[i].Set(children[i]); + } + } + + virtual ~MergingIterator() { + delete[] children_; + } + + virtual bool Valid() const { + return (current_ != NULL); + } + + virtual void SeekToFirst() { + for (int i = 0; i < n_; i++) { + children_[i].SeekToFirst(); + } + FindSmallest(); + direction_ = kForward; + } + + virtual void SeekToLast() { + for (int i = 0; i < n_; i++) { + children_[i].SeekToLast(); + } + FindLargest(); + direction_ = kReverse; + } + + virtual void Seek(const Slice& target) { + for (int i = 0; i < n_; i++) { + children_[i].Seek(target); + } + FindSmallest(); + direction_ = kForward; + } + + virtual void Next() { + assert(Valid()); + + // Ensure that all children are positioned after key(). + // If we are moving in the forward direction, it is already + // true for all of the non-current_ children since current_ is + // the smallest child and key() == current_->key(). Otherwise, + // we explicitly position the non-current_ children. + if (direction_ != kForward) { + for (int i = 0; i < n_; i++) { + IteratorWrapper* child = &children_[i]; + if (child != current_) { + child->Seek(key()); + if (child->Valid() && + comparator_->Compare(key(), child->key()) == 0) { + child->Next(); + } + } + } + direction_ = kForward; + } + + current_->Next(); + FindSmallest(); + } + + virtual void Prev() { + assert(Valid()); + + // Ensure that all children are positioned before key(). + // If we are moving in the reverse direction, it is already + // true for all of the non-current_ children since current_ is + // the largest child and key() == current_->key(). Otherwise, + // we explicitly position the non-current_ children. + if (direction_ != kReverse) { + for (int i = 0; i < n_; i++) { + IteratorWrapper* child = &children_[i]; + if (child != current_) { + child->Seek(key()); + if (child->Valid()) { + // Child is at first entry >= key(). Step back one to be < key() + child->Prev(); + } else { + // Child has no entries >= key(). Position at last entry. + child->SeekToLast(); + } + } + } + direction_ = kReverse; + } + + current_->Prev(); + FindLargest(); + } + + virtual Slice key() const { + assert(Valid()); + return current_->key(); + } + + virtual Slice value() const { + assert(Valid()); + return current_->value(); + } + + virtual Status status() const { + Status status; + for (int i = 0; i < n_; i++) { + status = children_[i].status(); + if (!status.ok()) { + break; + } + } + return status; + } + + private: + void FindSmallest(); + void FindLargest(); + + // We might want to use a heap in case there are lots of children. + // For now we use a simple array since we expect a very small number + // of children in leveldb. + const Comparator* comparator_; + IteratorWrapper* children_; + int n_; + IteratorWrapper* current_; + + // Which direction is the iterator moving? + enum Direction { + kForward, + kReverse + }; + Direction direction_; +}; + +void MergingIterator::FindSmallest() { + IteratorWrapper* smallest = NULL; + for (int i = 0; i < n_; i++) { + IteratorWrapper* child = &children_[i]; + if (child->Valid()) { + if (smallest == NULL) { + smallest = child; + } else if (comparator_->Compare(child->key(), smallest->key()) < 0) { + smallest = child; + } + } + } + current_ = smallest; +} + +void MergingIterator::FindLargest() { + IteratorWrapper* largest = NULL; + for (int i = n_-1; i >= 0; i--) { + IteratorWrapper* child = &children_[i]; + if (child->Valid()) { + if (largest == NULL) { + largest = child; + } else if (comparator_->Compare(child->key(), largest->key()) > 0) { + largest = child; + } + } + } + current_ = largest; +} +} // namespace + +Iterator* NewMergingIterator(const Comparator* cmp, Iterator** list, int n) { + assert(n >= 0); + if (n == 0) { + return NewEmptyIterator(); + } else if (n == 1) { + return list[0]; + } else { + return new MergingIterator(cmp, list, n); + } +} + +} // namespace leveldb -- cgit v1.2.3