From 157a4cf18cb9c098f465b8baecd7d2cd5705f2dd Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sat, 21 Jan 2012 00:11:44 +0100 Subject: Node placement / mineral / serialization / iron freq / node_dig callback - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. --- src/light.h | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) (limited to 'src/light.h') diff --git a/src/light.h b/src/light.h index c1af7fa62..238acce43 100644 --- a/src/light.h +++ b/src/light.h @@ -75,16 +75,27 @@ inline u8 undiminish_light(u8 light) extern u8 light_decode_table[LIGHT_MAX+1]; +// 0 <= light <= LIGHT_SUN +// 0 <= return value <= 255 inline u8 decode_light(u8 light) { - if(light == LIGHT_SUN) - return light_decode_table[LIGHT_MAX]; - if(light > LIGHT_MAX) light = LIGHT_MAX; return light_decode_table[light]; } +// 0 <= daylight_factor <= 1000 +// 0 <= lightday, lightnight <= LIGHT_SUN +// 0 <= return value <= LIGHT_SUN +inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight) +{ + u32 c = 1000; + u32 l = ((daylight_factor * lightday + (c-daylight_factor) * lightnight))/c; + if(l > LIGHT_SUN) + l = LIGHT_SUN; + return l; +} + #endif -- cgit v1.2.3