From 06f328207fa0a3e606992d3569b061b335eb0f48 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 4 Mar 2015 16:58:04 +0100 Subject: ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time --- src/localplayer.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 69d4ec7ef..cb183947a 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -67,7 +67,7 @@ LocalPlayer::~LocalPlayer() } void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, - std::list *collision_info) + std::vector *collision_info) { Map *map = &env->getMap(); INodeDefManager *nodemgr = m_gamedef->ndef(); @@ -323,9 +323,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, */ bool bouncy_jump = false; // Dont report if flying - if(collision_info && !(g_settings->getBool("free_move") && fly_allowed)) - { - for(size_t i=0; igetBool("free_move") && fly_allowed)) { + for(size_t i=0; ipush_back(info); if(info.new_speed.Y - info.old_speed.Y > 0.1*BS && -- cgit v1.2.3