From 38bd9e93a252cb2dd5ace6b0132514edff38b504 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sun, 18 Jan 2015 23:29:19 -0500 Subject: Fix all warnings and remove -Wno-unused-but-set cflag --- src/localplayer.cpp | 30 ++++++++++++++---------------- 1 file changed, 14 insertions(+), 16 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index a5ce147c1..69d4ec7ef 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -74,8 +74,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, v3f position = getPosition(); - v3f old_speed = m_speed; - // Copy parent position if local player is attached if(isAttached) { @@ -100,7 +98,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, /* Collision detection */ - + bool is_valid_position; MapNode node; v3s16 pp; @@ -191,7 +189,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, v3f lwn_f = intToFloat(m_sneak_node, BS); position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd); position.Z = rangelim(position.Z, lwn_f.Z-maxd, lwn_f.Z+maxd); - + if(!is_climbing) { f32 min_y = lwn_f.Y + 0.5*BS; @@ -211,7 +209,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, #ifdef __ANDROID__ player_stepheight += (0.5 * BS); #endif - + v3f accel_f = v3f(0,0,0); collisionMoveResult result = collisionMoveSimple(env, m_gamedef, @@ -226,7 +224,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, */ bool touching_ground_was = touching_ground; touching_ground = result.touching_ground; - + //bool standing_on_unloaded = result.standing_on_unloaded; /* @@ -277,7 +275,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, f32 max_axis_distance_f = MYMAX( fabs(player_p2df.X-node_p2df.X), fabs(player_p2df.Y-node_p2df.Y)); - + if(distance_f > min_distance_f || max_axis_distance_f > 0.5*BS + sneak_max + 0.1*BS) continue; @@ -301,7 +299,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, min_distance_f = distance_f; new_sneak_node = p; } - + bool sneak_node_found = (min_distance_f < 100000.0*BS*0.9); m_sneak_node = new_sneak_node; @@ -314,12 +312,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, if(sneak_node_found && control.sneak) touching_ground = true; } - + /* Set new position */ setPosition(position); - + /* Report collisions */ @@ -367,7 +365,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, */ m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS); m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name; - + /* Check properties of the node on which the player is standing */ @@ -400,10 +398,10 @@ void LocalPlayer::applyControl(float dtime) v3f move_direction = v3f(0,0,1); move_direction.rotateXZBy(getYaw()); - + v3f speedH = v3f(0,0,0); // Horizontal (X, Z) v3f speedV = v3f(0,0,0); // Vertical (Y) - + bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); bool fast_allowed = m_gamedef->checkLocalPrivilege("fast"); @@ -415,7 +413,7 @@ void LocalPlayer::applyControl(float dtime) // Whether superspeed mode is used or not bool superspeed = false; - + if(g_settings->getBool("always_fly_fast") && free_move && fast_move) superspeed = true; @@ -425,7 +423,7 @@ void LocalPlayer::applyControl(float dtime) // If free movement and fast movement, always move fast if(free_move && fast_move) superspeed = true; - + // Auxiliary button 1 (E) if(control.aux1) { @@ -548,7 +546,7 @@ void LocalPlayer::applyControl(float dtime) { speedJ.Y = movement_speed_jump * physics_override_jump; setSpeed(speedJ); - + MtEvent *e = new SimpleTriggerEvent("PlayerJump"); m_gamedef->event()->put(e); } -- cgit v1.2.3