From c0b6986e3875e6f42682c78fd5db0080a7bae651 Mon Sep 17 00:00:00 2001 From: HybridDog Date: Mon, 4 Jan 2016 17:21:33 +0100 Subject: Fix player teleportation bug whilst sneaking Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player it fixes #2876 --- src/localplayer.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 0c94582aa..dbd8c4a61 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -183,7 +183,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, */ if (control.sneak && m_sneak_node_exists && !(fly_allowed && g_settings->getBool("free_move")) && !in_liquid && - physics_override_sneak) { + physics_override_sneak && !got_teleported) { f32 maxd = 0.5 * BS + sneak_max; v3f lwn_f = intToFloat(m_sneak_node, BS); position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd); @@ -204,6 +204,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, } } + if (got_teleported) + got_teleported = false; + // this shouldn't be hardcoded but transmitted from server float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2); -- cgit v1.2.3