From 06f328207fa0a3e606992d3569b061b335eb0f48 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 4 Mar 2015 16:58:04 +0100 Subject: ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time --- src/localplayer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/localplayer.h') diff --git a/src/localplayer.h b/src/localplayer.h index 16b66716d..2a4a9dfc7 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -48,7 +48,7 @@ public: void move(f32 dtime, Environment *env, f32 pos_max_d); void move(f32 dtime, Environment *env, f32 pos_max_d, - std::list *collision_info); + std::vector *collision_info); void applyControl(float dtime); -- cgit v1.2.3