From 984e063374c032ed17764931fd00c19afb92ebb9 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 9 Feb 2017 21:12:53 +0000 Subject: Footsteps: Fix offset footstep and shallow water sound bugs Fix footstep sounds coming from nodes to either side when walking on a 1 node wide row of nodebox slabs such as default:snow. Fix sand footsteps when swimming in 1 node deep water. Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()' to avoid using a horizontally-offset 'sneak node' for sounds. Sound is selected from the node BS * 0.05 below the player's feet, so that 1/16th slabs will play the slab sound but 1/32nd slabs will not. If the player is not 'touching ground' the node detection position is changed to BS * 0.5 below to preserve footstep sounds when landing after a jump or fall. --- src/localplayer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/localplayer.h') diff --git a/src/localplayer.h b/src/localplayer.h index 685a78cb3..b48dacdb7 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -68,6 +68,7 @@ public: void applyControl(float dtime); v3s16 getStandingNodePos(); + v3s16 getFootstepNodePos(); // Used to check if anything changed and prevent sending packets if not v3f last_position; -- cgit v1.2.3