From 24e41ab4c892a7cecee2d4e5e625afd83de43034 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 24 Jan 2011 13:32:11 +0200 Subject: Mainly some texture tweaking --- src/main.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 7c5f6bf3e..092d62988 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -76,9 +76,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk - This will allow saving ages of rats on disk but not sending them to clients -SUGG: Implement lighting using VoxelManipulator - - Would it be significantly faster? - SUGG: MovingObject::move and Player::move are basically the same. combine them. @@ -168,6 +165,8 @@ TODO: Make fetching sector's blocks more efficient when rendering sectors that have very large amounts of blocks (on client) - Is this necessary at all? +TODO: Flowing water animation + Configuration: -------------- @@ -231,8 +230,8 @@ Block object server side: - TODO: For incoming blocks, time difference is calculated and objects are stepped according to it. -Map generator: --------------- +Map: +---- NOTE: There are some lighting-related todos and fixmes in ServerMap::emergeBlock. And there always will be. 8) @@ -245,6 +244,8 @@ TODO: Map generator version 2 - Cliffs, arcs - There could be a certain height (to which mountains only reach) where some minerals are found + - Create a system that allows a huge amount of different "map + generator modules/filters" TODO: Change AttributeList to split the area into smaller sections so that searching won't be as heavy. @@ -256,6 +257,10 @@ FIXME: The new pre-sunlight-propagation code messes up with initial TODO: Remove HMParams +TODO: Flowing water to actually contain flow direction information + +TODO: Faster lighting using VoxelManipulator + Doing now: ---------- @@ -1532,8 +1537,7 @@ int main(int argc, char *argv[]) */ init_content_inventory_texture_paths(); - init_tile_texture_paths(); - tile_materials_preload(g_irrlicht); + init_tile_textures(); /* GUI stuff -- cgit v1.2.3