From b08d7558de53325d184b3ddf0476cb84fc08d0ad Mon Sep 17 00:00:00 2001 From: sapier Date: Thu, 28 Nov 2013 21:43:06 +0100 Subject: Split server/client port setting to avoid port number clashes in mainmenu --- src/main.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 9ffab816e..373e1ca96 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1674,8 +1674,6 @@ int main(int argc, char *argv[]) // Save settings g_settings->set("name", playername); - g_settings->set("address", address); - g_settings->set("port", itos(port)); if((menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) -- cgit v1.2.3