From b3d242ae38af7d4fe93003d2bd1c7faecbb01471 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 29 May 2011 21:16:15 +0300 Subject: tuned grass growth rate --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae --- src/main.cpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 11d50bfd1..c6aa439ec 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -308,21 +308,20 @@ Making it more portable: Stuff to do before release: --------------------------- - Make grass grow slower; utilize timestamp difference + +Stuff to do after release: +--------------------------- +- Make sure server handles removing grass when a block is placed (etc) + - The client should not do it by itself +- Block cube placement around player's head - Protocol version field - Consider getting some textures from cisoun's texture pack - Ask from Cisoun - Make sure the fence implementation and data format is good - Think about using same bits for material for fences and doors, for example -- Make sure server handles removing grass when a block is placed (etc) - - The client should not do it by itself -- Add mouse inversion in config -- Block cube placement around player's head -- Move mineral to param2, increment map serialization version, add conversion - -Stuff to do after release: ---------------------------- - Finish the ActiveBlockModifier stuff and use it for something +- Move mineral to param2, increment map serialization version, add conversion ====================================================================== -- cgit v1.2.3