From de3fdba568cf0b05e8fe0ec7fb11552416474093 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 25 Jan 2011 09:30:49 +0200 Subject: Tweaking around --- src/main.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index d2f8a6b9d..858d25fa1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -252,9 +252,6 @@ TODO: Change AttributeList to split the area into smaller sections so TODO: Change AttributeList to be 2D, as it would be too slow to search in 3D fields anyway. -FIXME: The new pre-sunlight-propagation code messes up with initial - water lighting. Does it any more? - TODO: Remove HMParams TODO: Flowing water to actually contain flow direction information @@ -2119,9 +2116,9 @@ int main(int argc, char *argv[]) camera_direction.rotateXZBy(camera_yaw); // This is at the height of the eyes of the current figure - v3f camera_position = player_position + v3f(0, BS+BS/2, 0); + //v3f camera_position = player_position + v3f(0, BS+BS/2, 0); // This is more like in minecraft - //v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0); + v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0); camera->setPosition(camera_position); // *100.0 helps in large map coordinates @@ -2752,7 +2749,8 @@ int main(int argc, char *argv[]) //TimeTaker //timer10("//timer10"); video::SMaterial m; - m.Thickness = 10; + //m.Thickness = 10; + m.Thickness = 3; m.Lighting = false; driver->setMaterial(m); -- cgit v1.2.3