From efc9329033ece46f04c5aaee3e34c49eb482eaa3 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sat, 11 May 2013 16:08:01 +0200 Subject: Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs --- src/main.cpp | 63 +++++++++++++++++++++++++++++++++++++++++------------------- 1 file changed, 43 insertions(+), 20 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 56cb310ca..7f9ec1ace 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -663,12 +663,14 @@ private: struct MenuTextures { std::string current_gameid; + bool global_textures; video::ITexture *background; video::ITexture *overlay; video::ITexture *header; video::ITexture *footer; MenuTextures(): + global_textures(false), background(NULL), overlay(NULL), header(NULL), @@ -678,28 +680,49 @@ struct MenuTextures static video::ITexture* getMenuTexture(const std::string &tname, video::IVideoDriver* driver, const SubgameSpec *spec) { - std::string path; - // eg. minetest_menu_background.png (for texture packs) - std::string pack_tname = spec->id + "_menu_" + tname + ".png"; - path = getTexturePath(pack_tname); - if(path != "") - return driver->getTexture(path.c_str()); - // eg. games/minetest_game/menu/background.png - path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png"); - if(path != "") - return driver->getTexture(path.c_str()); + if(spec){ + std::string path; + // eg. minetest_menu_background.png (for texture packs) + std::string pack_tname = spec->id + "_menu_" + tname + ".png"; + path = getTexturePath(pack_tname); + if(path != "") + return driver->getTexture(path.c_str()); + // eg. games/minetest_game/menu/background.png + path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png"); + if(path != "") + return driver->getTexture(path.c_str()); + } else { + std::string path; + // eg. menu_background.png + std::string pack_tname = "menu_" + tname + ".png"; + path = getTexturePath(pack_tname); + if(path != "") + return driver->getTexture(path.c_str()); + } return NULL; } - void update(video::IVideoDriver* driver, const SubgameSpec *spec) + void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab) { - if(spec->id == current_gameid) - return; - current_gameid = spec->id; - background = getMenuTexture("background", driver, spec); - overlay = getMenuTexture("overlay", driver, spec); - header = getMenuTexture("header", driver, spec); - footer = getMenuTexture("footer", driver, spec); + if(tab == TAB_SINGLEPLAYER){ + if(spec->id == current_gameid) + return; + current_gameid = spec->id; + global_textures = false; + background = getMenuTexture("background", driver, spec); + overlay = getMenuTexture("overlay", driver, spec); + header = getMenuTexture("header", driver, spec); + footer = getMenuTexture("footer", driver, spec); + } else { + if(global_textures) + return; + current_gameid = ""; + global_textures = true; + background = getMenuTexture("background", driver, NULL); + overlay = getMenuTexture("overlay", driver, NULL); + header = getMenuTexture("header", driver, NULL); + footer = getMenuTexture("footer", driver, NULL); + } } }; @@ -1778,7 +1801,7 @@ int main(int argc, char *argv[]) const SubgameSpec *menugame = getMenuGame(menudata); MenuTextures menutextures; - menutextures.update(driver, menugame); + menutextures.update(driver, menugame, menudata.selected_tab); if(skip_main_menu == false) { @@ -1839,7 +1862,7 @@ int main(int argc, char *argv[]) // Game can be selected in the menu menugame = getMenuGame(menudata); - menutextures.update(driver, menugame); + menutextures.update(driver, menugame, menu->getTab()); // Clouds for the main menu bool cloud_menu_background = g_settings->getBool("menu_clouds"); if(menugame){ -- cgit v1.2.3