From 1995b59320fe0fdced55c4605635f38cc42768f1 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 23 Apr 2011 18:31:31 +0300 Subject: Code refactoring; split half of main.cpp to game.cpp. --- src/main.h | 93 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) (limited to 'src/main.h') diff --git a/src/main.h b/src/main.h index 4248bd3e4..c8ac7ccf1 100644 --- a/src/main.h +++ b/src/main.h @@ -46,5 +46,98 @@ extern std::ostream *derr_server_ptr; #define dout_server (*dout_server_ptr) #define derr_server (*derr_server_ptr) +/* + All kinds of stuff that needs to be exposed from main.cpp +*/ + +#include "modalMenu.h" +#include "guiPauseMenu.h" //For IGameCallback + +extern gui::IGUIEnvironment* guienv; +extern gui::IGUIStaticText *guiroot; + +// Handler for the modal menus + +class MainMenuManager : public IMenuManager +{ +public: + virtual void createdMenu(GUIModalMenu *menu) + { + for(core::list::Iterator + i = m_stack.begin(); + i != m_stack.end(); i++) + { + assert(*i != menu); + } + + if(m_stack.size() != 0) + (*m_stack.getLast())->setVisible(false); + m_stack.push_back(menu); + } + + virtual void deletingMenu(GUIModalMenu *menu) + { + // Remove all entries if there are duplicates + bool removed_entry; + do{ + removed_entry = false; + for(core::list::Iterator + i = m_stack.begin(); + i != m_stack.end(); i++) + { + if(*i == menu) + { + m_stack.erase(i); + removed_entry = true; + break; + } + } + }while(removed_entry); + + /*core::list::Iterator i = m_stack.getLast(); + assert(*i == menu); + m_stack.erase(i);*/ + + if(m_stack.size() != 0) + (*m_stack.getLast())->setVisible(true); + } + + u32 menuCount() + { + return m_stack.size(); + } + + core::list m_stack; +}; + +extern MainMenuManager g_menumgr; + +extern bool noMenuActive(); + +class MainGameCallback : public IGameCallback +{ +public: + MainGameCallback(IrrlichtDevice *a_device): + disconnect_requested(false), + device(a_device) + { + } + + virtual void exitToOS() + { + device->closeDevice(); + } + + virtual void disconnect() + { + disconnect_requested = true; + } + + bool disconnect_requested; + IrrlichtDevice *device; +}; + +extern MainGameCallback *g_gamecallback; + #endif -- cgit v1.2.3