From 120f02e20b941969be241363b93e2d918bb9e7a6 Mon Sep 17 00:00:00 2001 From: proller Date: Sat, 6 Apr 2013 19:32:59 +0400 Subject: Don't flow finite liquid into an unloaded chunk --- src/map.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index 5d6b79fb0..39f5e30fb 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1763,6 +1763,11 @@ void Map::transformLiquidsFinite(std::map & modified_blocks) total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level; } + // prevent lakes in air under unloaded blocks + if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) { + total_level = 0; + } + // calculate self level 5 blocks u8 want_level = total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level @@ -1807,8 +1812,8 @@ void Map::transformLiquidsFinite(std::map & modified_blocks) } for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization - if (liquid_levels_want[ii] >= 0 && - (neighbors[ii].i || + if ( neighbors[ii].i || + (liquid_levels_want[ii] >= 0 && (fast_flood && p0.Y < water_level && (initial_size >= 1000 && ii != D_TOP @@ -1916,8 +1921,7 @@ void Map::transformLiquidsFinite(std::map & modified_blocks) if(!suspect.empty()){ // Blame suspect - RollbackScopeActor rollback_scope(m_gamedef->rollback(), - suspect, true); + RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true); // Get old node for rollback RollbackNode rollback_oldnode(this, p0, m_gamedef); // Set node -- cgit v1.2.3