From 157a4cf18cb9c098f465b8baecd7d2cd5705f2dd Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sat, 21 Jan 2012 00:11:44 +0100 Subject: Node placement / mineral / serialization / iron freq / node_dig callback - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. --- src/map.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map.h') diff --git a/src/map.h b/src/map.h index 2bd2c0eb8..90255c1d9 100644 --- a/src/map.h +++ b/src/map.h @@ -212,7 +212,7 @@ public: These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, - core::map &modified_blocks, std::string &player_name); + core::map &modified_blocks); void removeNodeAndUpdate(v3s16 p, core::map &modified_blocks); -- cgit v1.2.3