From 91e88196c7c0e7ee87c1fd4783b3999710510a65 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Tue, 22 Jan 2013 22:32:30 -0500 Subject: Make mapgen factory setup more elegant, add mapgen_v6.h --- src/map.h | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/map.h') diff --git a/src/map.h b/src/map.h index 760b23de5..420fc29ca 100644 --- a/src/map.h +++ b/src/map.h @@ -358,7 +358,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir, IGameDef *gamedef); + ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge); ~ServerMap(); s32 mapType() const @@ -480,16 +480,12 @@ public: MapgenParams *getMapgenParams(){ return m_mgparams; } - void setEmerge(EmergeManager *emerge){ m_emerge = emerge; } - // Parameters fed to the Mapgen MapgenParams *m_mgparams; private: // Seed used for all kinds of randomness in generation u64 m_seed; - - - + // Emerge manager EmergeManager *m_emerge; -- cgit v1.2.3