From 6a1670dbc31cc0e44178bbd9ad34ff0d5981a060 Mon Sep 17 00:00:00 2001 From: Ilya Zhuravlev Date: Thu, 20 Dec 2012 21:19:49 +0400 Subject: Migrate to STL containers/algorithms. --- src/mapblock.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mapblock.cpp') diff --git a/src/mapblock.cpp b/src/mapblock.cpp index a6e9b3951..dd95ab77f 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -168,7 +168,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p) if black_air_left!=NULL, it is set to true if non-sunlighted air is left in block. */ -bool MapBlock::propagateSunlight(core::map & light_sources, +bool MapBlock::propagateSunlight(std::set & light_sources, bool remove_light, bool *black_air_left) { INodeDefManager *nodemgr = m_gamedef->ndef(); @@ -287,7 +287,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, if(diminish_light(current_light) != 0) { - light_sources.insert(pos_relative + pos, true); + light_sources.insert(pos_relative + pos); } if(current_light == 0 && stopped_to_solid_object) -- cgit v1.2.3