From ee2d9d973a0397ce244f05d49083250956578780 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 4 Sep 2012 09:48:26 +0300 Subject: Reorganize ClientMap rendering code for a bit more performance - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing --- src/mapblock.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mapblock.cpp') diff --git a/src/mapblock.cpp b/src/mapblock.cpp index b2da768f5..2ae6e9bd7 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -56,7 +56,8 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy): m_generated(false), m_timestamp(BLOCK_TIMESTAMP_UNDEFINED), m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED), - m_usage_timer(0) + m_usage_timer(0), + m_refcount(0) { data = NULL; if(dummy == false) -- cgit v1.2.3