From c6fd2986d4261cf742d3bc21e8c12be59ab89f95 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 14 Nov 2011 21:41:30 +0200 Subject: GameDef compiles --- src/mapblock.h | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/mapblock.h') diff --git a/src/mapblock.h b/src/mapblock.h index 75e146665..e7fd932b8 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -38,7 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc., class Map; class NodeMetadataList; -class ITextureSource; class IGameDef; #define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff @@ -120,7 +119,7 @@ public: class MapBlock /*: public NodeContainer*/ { public: - MapBlock(Map *parent, v3s16 pos, bool dummy=false); + MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false); ~MapBlock(); /*virtual u16 nodeContainerId() const @@ -393,12 +392,13 @@ public: getNodeParentNoEx(p + face_dir), face_dir); }*/ - u8 getFaceLight2(u32 daynight_ratio, v3s16 p, v3s16 face_dir) + u8 getFaceLight2(u32 daynight_ratio, v3s16 p, v3s16 face_dir, + INodeDefManager *nodemgr) { return getFaceLight(daynight_ratio, getNodeParentNoEx(p), getNodeParentNoEx(p + face_dir), - face_dir); + face_dir, nodemgr); } #ifndef SERVER // Only on client @@ -409,7 +409,7 @@ public: NOTE: Prefer generating the mesh separately and then using replaceMesh(). */ - void updateMesh(u32 daynight_ratio, ITextureSource *tsrc); + void updateMesh(u32 daynight_ratio); #endif // Replace the mesh with a new one void replaceMesh(scene::SMesh *mesh_new); @@ -539,7 +539,7 @@ public: // These don't write or read version by itself void serialize(std::ostream &os, u8 version); - void deSerialize(std::istream &is, u8 version, IGameDef *gamedef); + void deSerialize(std::istream &is, u8 version); // Used after the basic ones when writing on disk (serverside) void serializeDiskExtra(std::ostream &os, u8 version); void deSerializeDiskExtra(std::istream &is, u8 version); @@ -589,6 +589,8 @@ private: Map *m_parent; // Position in blocks on parent v3s16 m_pos; + + IGameDef *m_gamedef; /* If NULL, block is a dummy block. -- cgit v1.2.3