From 3f6f327cb97662eb95e20f62650abcfac6bce3ab Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Thu, 4 Jul 2013 02:36:32 +0200 Subject: Add texture bumpmapping feature. --- src/mapblock_mesh.cpp | 51 +++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 49 insertions(+), 2 deletions(-) (limited to 'src/mapblock_mesh.cpp') diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index a9ed75325..5e4d713b0 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -1072,12 +1072,18 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): Also store animation info */ bool enable_shaders = (g_settings->getS32("enable_shaders") > 0); + bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); video::E_MATERIAL_TYPE shadermat1 = m_gamedef->getShaderSource()-> getShader("test_shader_1").material; video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()-> getShader("test_shader_2").material; video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()-> getShader("test_shader_3").material; + video::E_MATERIAL_TYPE bumpmaps1 = m_gamedef->getShaderSource()-> + getShader("bumpmaps_solids").material; + video::E_MATERIAL_TYPE bumpmaps2 = m_gamedef->getShaderSource()-> + getShader("bumpmaps_liquids").material; + for(u32 i = 0; i < collector.prebuffers.size(); i++) { PreMeshBuffer &p = collector.prebuffers[i]; @@ -1154,8 +1160,33 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; material.setTexture(0, p.tile.texture); - if(enable_shaders) - p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3); + if (enable_shaders) + { + if (enable_bumpmapping) + { + ITextureSource *tsrc = data->m_gamedef->tsrc(); + std::string basename,normal,replace; + replace = "_normal.png"; + basename = tsrc->getTextureName(p.tile.texture_id); + unsigned pos = basename.find("."); + normal = basename.substr (0, pos) + replace; + if (tsrc->isKnownSourceImage(normal)) + { + // look for image extension and replace it + for(std::string::size_type i = 0; (i = basename.find(".", i)) != std::string::npos;) + { + basename.replace(i, 4, replace); + i += replace.length(); + } + material.setTexture(1, tsrc->getTexture(basename)); + p.tile.applyMaterialOptionsWithShaders(material, bumpmaps1,bumpmaps2, shadermat3); + } + else + p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3); + } + else + p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3); + } else p.tile.applyMaterialOptions(material); @@ -1217,6 +1248,9 @@ MapBlockMesh::~MapBlockMesh() bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio) { + bool enable_shaders = (g_settings->getS32("enable_shaders") > 0); + bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); + if(!m_has_animation) { m_animation_force_timer = 100000; @@ -1271,6 +1305,19 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<getMaterial().setTexture(0, tsrc->getTexture(os.str())); + if (enable_shaders && enable_bumpmapping) + { + std::string basename,normal; + basename = tsrc->getTextureName(tile.texture_id); + unsigned pos; + pos = basename.find("."); + normal = basename.substr (0, pos); + normal += "_normal.png"; + os.str(""); + os<isKnownSourceImage(normal)) + buf->getMaterial().setTexture(1, tsrc->getTexture(os.str())); + } } // Day-night transition -- cgit v1.2.3