From 8161ab573fd6f8a45b3986278ce7fc1596140526 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Mon, 24 Jun 2013 04:17:50 +0200 Subject: Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture --- src/mapblock_mesh.cpp | 81 +++++++++++++++++++-------------------------------- 1 file changed, 30 insertions(+), 51 deletions(-) (limited to 'src/mapblock_mesh.cpp') diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index be88b1973..a9ed75325 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -452,6 +452,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, // Position is at the center of the cube. v3f pos = p * BS; + float x0 = 0.0; + float y0 = 0.0; + float w = 1.0; + float h = 1.0; + v3f vertex_pos[4]; v3s16 vertex_dirs[4]; getNodeVertexDirs(dir, vertex_dirs); @@ -488,8 +493,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, vertex_dirs[3] = vertex_dirs[2]; vertex_dirs[2] = vertex_dirs[1]; vertex_dirs[1] = t; - tile.texture.pos.Y += tile.texture.size.Y; - tile.texture.size.Y *= -1; + y0 += h; + h *= -1; break; case 5: //FXR270 t = vertex_dirs[0]; @@ -497,8 +502,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, vertex_dirs[1] = vertex_dirs[2]; vertex_dirs[2] = vertex_dirs[3]; vertex_dirs[3] = t; - tile.texture.pos.Y += tile.texture.size.Y; - tile.texture.size.Y *= -1; + y0 += h; + h *= -1; break; case 6: //FYR90 t = vertex_dirs[0]; @@ -506,8 +511,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, vertex_dirs[3] = vertex_dirs[2]; vertex_dirs[2] = vertex_dirs[1]; vertex_dirs[1] = t; - tile.texture.pos.X += tile.texture.size.X; - tile.texture.size.X *= -1; + x0 += w; + w *= -1; break; case 7: //FYR270 t = vertex_dirs[0]; @@ -515,16 +520,16 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, vertex_dirs[1] = vertex_dirs[2]; vertex_dirs[2] = vertex_dirs[3]; vertex_dirs[3] = t; - tile.texture.pos.X += tile.texture.size.X; - tile.texture.size.X *= -1; + x0 += w; + w *= -1; break; case 8: //FX - tile.texture.pos.Y += tile.texture.size.Y; - tile.texture.size.Y *= -1; + y0 += h; + h *= -1; break; case 9: //FY - tile.texture.pos.X += tile.texture.size.X; - tile.texture.size.X *= -1; + x0 += w; + w *= -1; break; default: break; @@ -555,11 +560,6 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, u8 alpha = tile.alpha; - float x0 = tile.texture.pos.X; - float y0 = tile.texture.pos.Y; - float w = tile.texture.size.X; - float h = tile.texture.size.Y; - face.vertices[0] = video::S3DVertex(vertex_pos[0], normal, MapBlock_LightColor(alpha, li0, light_source), core::vector2d(x0+w*abs_scale, y0+h)); @@ -645,12 +645,6 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data) if(p == data->m_crack_pos_relative) { spec.material_flags |= MATERIAL_FLAG_CRACK; - spec.texture = data->m_gamedef->tsrc()->getTextureRawAP(spec.texture); - } - // If animated, replace tile texture with one without texture atlas - if(spec.material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) - { - spec.texture = data->m_gamedef->tsrc()->getTextureRawAP(spec.texture); } return spec; } @@ -717,7 +711,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data) u16 tile_index=facedir*16 + dir_i; TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data); spec.rotation=dir_to_tile[tile_index + 1]; - spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture.id); + spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture_id); return spec; } @@ -889,23 +883,7 @@ static void updateFastFaceRow( continuous_tiles_count++; - // This is set to true if the texture doesn't allow more tiling - bool end_of_texture = false; - /* - If there is no texture, it can be tiled infinitely. - If tiled==0, it means the texture can be tiled infinitely. - Otherwise check tiled agains continuous_tiles_count. - */ - if(tile.texture.atlas != NULL && tile.texture.tiled != 0) - { - if(tile.texture.tiled <= continuous_tiles_count) - end_of_texture = true; - } - - // Do this to disable tiling textures - //end_of_texture = true; //DEBUG - - if(next_is_different || end_of_texture) + if(next_is_different) { /* Create a face if there should be one @@ -1060,7 +1038,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): const u16 indices[] = {0,1,2,2,3,0}; const u16 indices_alternate[] = {0,1,3,2,3,1}; - if(f.tile.texture.atlas == NULL) + if(f.tile.texture == NULL) continue; const u16 *indices_p = indices; @@ -1112,7 +1090,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): if(p.tile.material_flags & MATERIAL_FLAG_CRACK) { ITextureSource *tsrc = data->m_gamedef->tsrc(); - std::string crack_basename = tsrc->getTextureName(p.tile.texture.id); + std::string crack_basename = tsrc->getTextureName(p.tile.texture_id); if(p.tile.material_flags & MATERIAL_FLAG_CRACK_OVERLAY) crack_basename += "^[cracko"; else @@ -1137,9 +1115,11 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): } // Replace tile texture with the first animation frame std::ostringstream os(std::ios::binary); - os<getTextureName(p.tile.texture.id); + os<getTextureName(p.tile.texture_id); os<<"^[verticalframe:"<<(int)p.tile.animation_frame_count<<":0"; - p.tile.texture = tsrc->getTexture(os.str()); + p.tile.texture = tsrc->getTexture( + os.str(), + &p.tile.texture_id); } // - Classic lighting (shaders handle this by themselves) if(!enable_shaders) @@ -1173,7 +1153,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE); material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - material.setTexture(0, p.tile.texture.atlas); + material.setTexture(0, p.tile.texture); if(enable_shaders) p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3); else @@ -1259,8 +1239,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat ITextureSource *tsrc = m_gamedef->getTextureSource(); std::ostringstream os; os<getTexture(os.str()); - buf->getMaterial().setTexture(0, ap.atlas); + buf->getMaterial().setTexture(0, + tsrc->getTexture(os.str())); } m_last_crack = crack; @@ -1287,11 +1267,10 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat // Create new texture name from original std::ostringstream os(std::ios::binary); - os<getTextureName(tile.texture.id); + os<getTextureName(tile.texture_id); os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<getTexture(os.str()); - buf->getMaterial().setTexture(0, ap.atlas); + buf->getMaterial().setTexture(0, tsrc->getTexture(os.str())); } // Day-night transition -- cgit v1.2.3