From 770305e28dc0ed9aea0eefe041477a46d64eee58 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Tue, 23 Apr 2013 18:39:10 -0400 Subject: Add option to use texture alpha channel --- src/mapblock_mesh.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/mapblock_mesh.cpp') diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index f68a79e41..f8a0b5f06 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -1099,6 +1099,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): getShader("test_shader_1").material; video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()-> getShader("test_shader_2").material; + video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()-> + getShader("test_shader_3").material; for(u32 i = 0; i < collector.prebuffers.size(); i++) { PreMeshBuffer &p = collector.prebuffers[i]; @@ -1174,7 +1176,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; material.setTexture(0, p.tile.texture.atlas); if(enable_shaders) - p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2); + p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3); else p.tile.applyMaterialOptions(material); -- cgit v1.2.3