From 062de11b4cff30861dd4e9eb56f131d821f34b51 Mon Sep 17 00:00:00 2001 From: Novatux Date: Sun, 26 Jan 2014 11:40:21 +0100 Subject: Fix rendering glitches when far from the center of the map --- src/mapblock_mesh.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/mapblock_mesh.h') diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index c75984021..021309d99 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -81,7 +81,7 @@ class MapBlockMesh { public: // Builds the mesh given - MapBlockMesh(MeshMakeData *data); + MapBlockMesh(MeshMakeData *data, v3s16 camera_offset); ~MapBlockMesh(); // Main animation function, parameters: @@ -107,6 +107,8 @@ public: if(m_animation_force_timer > 0) m_animation_force_timer--; } + + void updateCameraOffset(v3s16 camera_offset); private: scene::SMesh *m_mesh; @@ -133,6 +135,9 @@ private: u32 m_last_daynight_ratio; // For each meshbuffer, maps vertex indices to (day,night) pairs std::map > > m_daynight_diffs; + + // Camera offset info -> do we have to translate the mesh? + v3s16 m_camera_offset; }; -- cgit v1.2.3