From b44da4916aa09b27155ce6675cccbcc128b5a66c Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 7 Feb 2016 04:08:43 +0100 Subject: Cleanup selection mesh code, add shaders for halo and selection boxes --- src/mapblock_mesh.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/mapblock_mesh.h') diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 9c4fb655a..421e8f2b3 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -41,10 +41,8 @@ struct MeshMakeData VoxelManipulator m_vmanip; v3s16 m_blockpos; v3s16 m_crack_pos_relative; - v3s16 m_highlighted_pos_relative; bool m_smooth_lighting; bool m_show_hud; - video::SColor m_highlight_mesh_color; IGameDef *m_gamedef; bool m_use_shaders; @@ -67,11 +65,6 @@ struct MeshMakeData */ void setCrack(int crack_level, v3s16 crack_pos); - /* - Set the highlighted node position - */ - - void setHighlighted(v3s16 highlighted_pos, bool show_hud); /* Enable or disable smooth lighting */ @@ -137,10 +130,7 @@ private: IShaderSource *m_shdrsrc; bool m_enable_shaders; - bool m_enable_highlighting; - video::SColor m_highlight_mesh_color; - // Must animate() be called before rendering? bool m_has_animation; int m_animation_force_timer; @@ -150,7 +140,6 @@ private: int m_last_crack; // Maps mesh buffer (i.e. material) indices to base texture names std::map m_crack_materials; - std::list m_highlighted_materials; // Animation info: texture animationi // Maps meshbuffers to TileSpecs -- cgit v1.2.3