From cd1f604ffe6130fd7d3a8358a8cebd7f821f9a11 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 2 Dec 2012 14:24:58 +0200 Subject: Handle day-night transition in shader and make light sources brighter when shaders are used --- src/mapblock_mesh.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mapblock_mesh.h') diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 82268efd2..c23b6cc5a 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -160,9 +160,10 @@ struct MeshCollector // alpha in the A channel of the returned SColor // day light (0-255) in the R channel of the returned SColor // night light (0-255) in the G channel of the returned SColor -inline video::SColor MapBlock_LightColor(u8 alpha, u16 light) +// light source (0-255) in the B channel of the returned SColor +inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0) { - return video::SColor(alpha, (light & 0xff), (light >> 8), 0); + return video::SColor(alpha, (light & 0xff), (light >> 8), light_source); } // Compute light at node -- cgit v1.2.3