From b94a00786454968a1cc309b01180292b114da4bd Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Wed, 22 Dec 2010 03:33:58 +0200 Subject: some work-in-progress --- src/mapblockobject.cpp | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) (limited to 'src/mapblockobject.cpp') diff --git a/src/mapblockobject.cpp b/src/mapblockobject.cpp index 779fe3fa7..d5c9c997a 100644 --- a/src/mapblockobject.cpp +++ b/src/mapblockobject.cpp @@ -282,6 +282,7 @@ void RatObject::addToScene(scene::ISceneManager *smgr) buf->getMaterial().setTexture (0, driver->getTexture("../data/rat.png")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); @@ -292,6 +293,73 @@ void RatObject::addToScene(scene::ISceneManager *smgr) } #endif +#ifndef SERVER +/* + PlayerObject +*/ +void PlayerObject::addToScene(scene::ISceneManager *smgr) +{ + if(m_node != NULL) + return; + + video::IVideoDriver* driver = smgr->getVideoDriver(); + + // Attach a simple mesh to the player for showing an image + scene::SMesh *mesh = new scene::SMesh(); + { // Front + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + { // Back + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + updateNodePos(); +} +#endif + /* MapBlockObjectList */ -- cgit v1.2.3