From ae929ce2fdcfcfc95cffece35f3d38ea4d96dd9f Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 23 Jan 2017 08:07:34 +0000 Subject: Dungeons: Add nodebox stairs to desert and sandstone dungeons Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game. --- src/mapgen.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mapgen.cpp') diff --git a/src/mapgen.cpp b/src/mapgen.cpp index fd4f5858f..e42fc7467 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -604,6 +604,7 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer c_cobble = ndef->getId("mapgen_cobble"); c_stair_cobble = ndef->getId("mapgen_stair_cobble"); c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone"); c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick"); @@ -867,7 +868,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type) case MGSTONE_DESERT_STONE: dp.c_wall = c_desert_stone; dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_desert_stone; + dp.c_stair = c_stair_desert_stone; dp.diagonal_dirs = true; dp.holesize = v3s16(2, 3, 2); @@ -877,7 +878,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type) case MGSTONE_SANDSTONE: dp.c_wall = c_sandstonebrick; dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_sandstonebrick; + dp.c_stair = c_stair_sandstonebrick; dp.diagonal_dirs = false; dp.holesize = v3s16(2, 2, 2); -- cgit v1.2.3