From 7289d61e99625b46eb2c4d6b90a2a5de42f207e6 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Mon, 5 Jan 2015 01:18:53 -0500 Subject: Optionally specify propagateSunlight area in calcLighting This fixes the Mapgen V5 calcLighting segfault --- src/mapgen.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/mapgen.h') diff --git a/src/mapgen.h b/src/mapgen.h index 2ac66d354..eace02e2c 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -154,10 +154,14 @@ public: s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); void updateHeightmap(v3s16 nmin, v3s16 nmax); void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); - void setLighting(v3s16 nmin, v3s16 nmax, u8 light); + + void setLighting(u8 light, v3s16 nmin, v3s16 nmax); void lightSpread(VoxelArea &a, v3s16 p, u8 light); void calcLighting(v3s16 nmin, v3s16 nmax); + void calcLighting(v3s16 nmin, v3s16 nmax, + v3s16 full_nmin, v3s16 full_nmax); + void propagateSunlight(v3s16 nmin, v3s16 nmax); void spreadLight(v3s16 nmin, v3s16 nmax); -- cgit v1.2.3