From ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 23 Mar 2017 00:18:59 +0000 Subject: Map generation limit: Make per-world The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting. --- src/mapgen.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mapgen.h') diff --git a/src/mapgen.h b/src/mapgen.h index 7aac1e6a0..c4e1652e8 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -124,6 +124,7 @@ struct MapgenParams { s16 chunksize; u64 seed; s16 water_level; + s16 mapgen_limit; u32 flags; BiomeParams *bparams; @@ -133,6 +134,7 @@ struct MapgenParams { chunksize(5), seed(0), water_level(1), + mapgen_limit(MAX_MAP_GENERATION_LIMIT), flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS), bparams(NULL) { @@ -158,6 +160,7 @@ class Mapgen { public: s32 seed; int water_level; + int mapgen_limit; u32 flags; bool generating; int id; -- cgit v1.2.3