From 03868ff8e1bcdcc831b8bd845b8ea7961f7ea1c8 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sun, 21 Apr 2013 00:11:05 -0400 Subject: Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7 --- src/mapgen_indev.cpp | 83 +++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 60 insertions(+), 23 deletions(-) (limited to 'src/mapgen_indev.cpp') diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp index 5c842b6a5..7f0faf16f 100644 --- a/src/mapgen_indev.cpp +++ b/src/mapgen_indev.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "constants.h" #include "map.h" #include "main.h" +#include "util/numeric.h" #include "log.h" /////////////////// Mapgen Indev perlin noise (default values - not used, from config or defaultsettings) @@ -154,9 +155,6 @@ void MapgenIndev::calculateNoise() { z + 0.5 * noiseindev_float_islands3->npindev->spread.Z * farscale(noiseindev_float_islands3->npindev->farspread, x, z)); noiseindev_float_islands3->transformNoiseMapFarScale(x, y, z); - } - - if (!(flags & MG_FLAT)) { noiseindev_mud->perlinMap2D( x + 0.5 * noiseindev_mud->npindev->spread.X * farscale(noiseindev_mud->npindev->farspread, x, y, z), z + 0.5 * noiseindev_mud->npindev->spread.Z * farscale(noiseindev_mud->npindev->farspread, x, y, z)); @@ -256,28 +254,66 @@ float MapgenIndev::getMudAmount(int index) { return noiseindev_mud->result[index]; } -void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) { - cave.min_tunnel_diameter = 2; - cave.max_tunnel_diameter = ps.range(2,6); - cave.dswitchint = ps.range(1,14); - cave.flooded = large_cave && ps.range(0,4); - if(large_cave){ - cave.part_max_length_rs = ps.range(2,4); - if (node_min.Y < -100 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge - cave.flooded = !ps.range(0, 3); - cave.tunnel_routepoints = ps.range(5, 30); - cave.min_tunnel_diameter = 30; - cave.max_tunnel_diameter = ps.range(40, ps.range(80,200)); +void MapgenIndev::generateCaves(int max_stone_y) { + float cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, seed); + int volume_nodes = (node_max.X - node_min.X + 1) * + (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE; + cave_amount = MYMAX(0.0, cave_amount); + u32 caves_count = cave_amount * volume_nodes / 50000; + u32 bruises_count = 1; + PseudoRandom ps(blockseed + 21343); + PseudoRandom ps2(blockseed + 1032); + + if (ps.range(1, 6) == 1) + bruises_count = ps.range(0, ps.range(0, 2)); + + if (getBiome(v2s16(node_min.X, node_min.Z)) == BT_DESERT) { + caves_count /= 3; + bruises_count /= 3; + } + + for (u32 i = 0; i < caves_count + bruises_count; i++) { + bool large_cave = (i >= caves_count); + CaveIndev cave(this, &ps, &ps2, node_min, large_cave, + c_water_source, c_lava_source); + + cave.makeCave(node_min, node_max, max_stone_y); + } +} + +CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, + v3s16 node_min, bool is_large_cave, + content_t c_water, content_t c_lava) { + this->vm = mg->vm; + this->water_level = mg->water_level; + this->large_cave = is_large_cave; + this->ps = ps; + this->ps2 = ps2; + this->c_water_source = c_water; + this->c_lava_source = c_lava; + + min_tunnel_diameter = 2; + max_tunnel_diameter = ps->range(2,6); + dswitchint = ps->range(1,14); + flooded = large_cave && ps->range(0,4); + if (large_cave) { + part_max_length_rs = ps->range(2,4); + float scale = farscale(0.2, node_min.X, node_min.Y, node_min.Z); + if (node_min.Y < -100 && !ps->range(0, scale * 30)) { //huge + flooded = !ps->range(0, 3); + tunnel_routepoints = ps->range(5, 30); + min_tunnel_diameter = 30; + max_tunnel_diameter = ps->range(40, ps->range(80, 200)); } else { - cave.tunnel_routepoints = ps.range(5, ps.range(15,30)); - cave.min_tunnel_diameter = 5; - cave.max_tunnel_diameter = ps.range(7, ps.range(8,24)); + tunnel_routepoints = ps->range(5, ps->range(15,30)); + min_tunnel_diameter = 5; + max_tunnel_diameter = ps->range(7, ps->range(8,24)); } } else { - cave.part_max_length_rs = ps.range(2,9); - cave.tunnel_routepoints = ps.range(10, ps.range(15,30)); + part_max_length_rs = ps->range(2,9); + tunnel_routepoints = ps->range(10, ps->range(15,30)); } - cave.large_cave_is_flat = (ps.range(0,1) == 0); + large_cave_is_flat = (ps->range(0,1) == 0); } /* @@ -365,7 +401,8 @@ void MapgenIndev::generateFloatIslands(int min_y) { } } -void MapgenIndev::generateSomething() { +void MapgenIndev::generateExperimental() { int float_islands = g_settings->getS16("mgindev_float_islands"); - if(float_islands) generateFloatIslands(float_islands); + if (float_islands) + generateFloatIslands(float_islands); } -- cgit v1.2.3