From f70378f7f57f293a2a0afcf35aec8ee67180a6c0 Mon Sep 17 00:00:00 2001 From: proller Date: Sun, 24 Mar 2013 03:40:15 +0400 Subject: Mapgen indev: float islands, larger far biomes --- src/mapgen_indev.h | 49 +++++++++++++++++++++++++++++++++---------------- 1 file changed, 33 insertions(+), 16 deletions(-) (limited to 'src/mapgen_indev.h') diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h index ef6193c12..7ce65dfe3 100644 --- a/src/mapgen_indev.h +++ b/src/mapgen_indev.h @@ -23,30 +23,32 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" #include "mapgen_v6.h" +float farscale(float scale, float z); +float farscale(float scale, float x, float z); float farscale(float scale, float x, float y, float z); struct NoiseIndevParams : public NoiseParams { float farscale; + float farspread; NoiseIndevParams(){} - NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_) - //:NoiseParams(offset_, scale_, spread_, seed_, octaves_, persist_) + NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1) { - //NoiseParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_) { offset = offset_; scale = scale_; spread = spread_; seed = seed_; octaves = octaves_; persist = persist_; - //} + farscale = farscale_; + farspread = farspread_; } }; -#define getNoiseIndevParams(x) getStruct((x), "f,f,v3,s32,s32,f,f") -#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f", (y)) +#define getNoiseIndevParams(x) getStruct((x), "f,f,v3,s32,s32,f,f,f") +#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y)) class NoiseIndev : public Noise { public: @@ -59,6 +61,8 @@ class NoiseIndev : public Noise { void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0); }; +extern NoiseIndevParams nparams_indev_def; +/* extern NoiseIndevParams nparams_indev_def_terrain_base; extern NoiseIndevParams nparams_indev_def_terrain_higher; extern NoiseIndevParams nparams_indev_def_steepness; @@ -66,9 +70,10 @@ extern NoiseIndevParams nparams_indev_def_steepness; //extern NoiseIndevParams nparams_indev_def_trees; extern NoiseIndevParams nparams_indev_def_mud; //extern NoiseIndevParams nparams_indev_def_beach; -//extern NoiseIndevParams nparams_indev_def_biome; +extern NoiseIndevParams nparams_indev_def_biome; //extern NoiseIndevParams nparams_indev_def_cave; - +extern NoiseIndevParams nparams_indev_def_float_islands; +*/ struct MapgenIndevParams : public MapgenV6Params { NoiseIndevParams *npindev_terrain_base; @@ -78,21 +83,28 @@ struct MapgenIndevParams : public MapgenV6Params { //NoiseParams *np_trees; NoiseIndevParams *npindev_mud; //NoiseParams *np_beach; - //NoiseParams *np_biome; + NoiseIndevParams *npindev_biome; //NoiseParams *np_cave; + NoiseIndevParams *npindev_float_islands1; + NoiseIndevParams *npindev_float_islands2; + NoiseIndevParams *npindev_float_islands3; MapgenIndevParams() { //freq_desert = 0.45; //freq_beach = 0.15; - npindev_terrain_base = &nparams_indev_def_terrain_base; - npindev_terrain_higher = &nparams_indev_def_terrain_higher; - npindev_steepness = &nparams_indev_def_steepness; + npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base; + npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher; + npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness; //np_height_select = &nparams_v6_def_height_select; //np_trees = &nparams_v6_def_trees; - npindev_mud = &nparams_indev_def_mud; + npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud; //np_beach = &nparams_v6_def_beach; - //np_biome = &nparams_v6_def_biome; + npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome; //np_cave = &nparams_v6_def_cave; + npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands; + npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands; + npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands; + } bool readParams(Settings *settings); @@ -108,8 +120,11 @@ class MapgenIndev : public MapgenV6 { //NoiseIndev *noise_trees; NoiseIndev *noiseindev_mud; //NoiseIndev *noise_beach; - //NoiseIndev *noise_biome; + NoiseIndev *noiseindev_biome; //NoiseIndevParams *np_cave; + NoiseIndev *noiseindev_float_islands1; + NoiseIndev *noiseindev_float_islands2; + NoiseIndev *noiseindev_float_islands3; MapgenIndev(int mapgenid, MapgenIndevParams *params); ~MapgenIndev(); @@ -119,6 +134,9 @@ class MapgenIndev : public MapgenV6 { float baseTerrainLevelFromMap(int index); float getMudAmount(int index); void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave); + void generateSomething(); + + void generateFloatIslands(int min_y); }; struct MapgenFactoryIndev : public MapgenFactoryV6 { @@ -131,5 +149,4 @@ struct MapgenFactoryIndev : public MapgenFactoryV6 { }; }; - #endif -- cgit v1.2.3