From 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Thu, 9 Nov 2017 01:56:20 +0300 Subject: Move files to subdirectories (#6599) * Move files around --- src/mapgen_v5.cpp | 295 ------------------------------------------------------ 1 file changed, 295 deletions(-) delete mode 100644 src/mapgen_v5.cpp (limited to 'src/mapgen_v5.cpp') diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp deleted file mode 100644 index 5f5487288..000000000 --- a/src/mapgen_v5.cpp +++ /dev/null @@ -1,295 +0,0 @@ -/* -Minetest -Copyright (C) 2014-2017 paramat -Copyright (C) 2014-2016 kwolekr, Ryan Kwolek - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - - -#include "mapgen.h" -#include "voxel.h" -#include "noise.h" -#include "mapblock.h" -#include "mapnode.h" -#include "map.h" -#include "content_sao.h" -#include "nodedef.h" -#include "voxelalgorithms.h" -//#include "profiler.h" // For TimeTaker -#include "settings.h" // For g_settings -#include "emerge.h" -#include "dungeongen.h" -#include "cavegen.h" -#include "mg_biome.h" -#include "mg_ore.h" -#include "mg_decoration.h" -#include "mapgen_v5.h" - - -FlagDesc flagdesc_mapgen_v5[] = { - {"caverns", MGV5_CAVERNS}, - {NULL, 0} -}; - - -MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) - : MapgenBasic(mapgenid, params, emerge) -{ - spflags = params->spflags; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - cavern_limit = params->cavern_limit; - cavern_taper = params->cavern_taper; - cavern_threshold = params->cavern_threshold; - - // Terrain noise - noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); - noise_factor = new Noise(¶ms->np_factor, seed, csize.X, csize.Z); - noise_height = new Noise(¶ms->np_height, seed, csize.X, csize.Z); - - // 3D terrain noise - // 1-up 1-down overgeneration - noise_ground = new Noise(¶ms->np_ground, seed, csize.X, csize.Y + 2, csize.Z); - // 1 down overgeneration - MapgenBasic::np_cave1 = params->np_cave1; - MapgenBasic::np_cave2 = params->np_cave2; - MapgenBasic::np_cavern = params->np_cavern; -} - - -MapgenV5::~MapgenV5() -{ - delete noise_filler_depth; - delete noise_factor; - delete noise_height; - delete noise_ground; -} - - -MapgenV5Params::MapgenV5Params(): - np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0), - np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0), - np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0), - np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED), - np_cave1 (0, 12, v3f(50, 50, 50), 52534, 4, 0.5, 2.0), - np_cave2 (0, 12, v3f(50, 50, 50), 10325, 4, 0.5, 2.0), - np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0) -{ -} - - -void MapgenV5Params::readParams(const Settings *settings) -{ - settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); - settings->getFloatNoEx("mgv5_cave_width", cave_width); - settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgv5_lava_depth", lava_depth); - settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); - settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); - settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); - - settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth); - settings->getNoiseParams("mgv5_np_factor", np_factor); - settings->getNoiseParams("mgv5_np_height", np_height); - settings->getNoiseParams("mgv5_np_ground", np_ground); - settings->getNoiseParams("mgv5_np_cave1", np_cave1); - settings->getNoiseParams("mgv5_np_cave2", np_cave2); - settings->getNoiseParams("mgv5_np_cavern", np_cavern); -} - - -void MapgenV5Params::writeParams(Settings *settings) const -{ - settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); - settings->setFloat("mgv5_cave_width", cave_width); - settings->setS16("mgv5_large_cave_depth", large_cave_depth); - settings->setS16("mgv5_lava_depth", lava_depth); - settings->setS16("mgv5_cavern_limit", cavern_limit); - settings->setS16("mgv5_cavern_taper", cavern_taper); - settings->setFloat("mgv5_cavern_threshold", cavern_threshold); - - settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgv5_np_factor", np_factor); - settings->setNoiseParams("mgv5_np_height", np_height); - settings->setNoiseParams("mgv5_np_ground", np_ground); - settings->setNoiseParams("mgv5_np_cave1", np_cave1); - settings->setNoiseParams("mgv5_np_cave2", np_cave2); - settings->setNoiseParams("mgv5_np_cavern", np_cavern); -} - - -int MapgenV5::getSpawnLevelAtPoint(v2s16 p) -{ - - float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed); - if (f < 0.01) - f = 0.01; - else if (f >= 1.0) - f *= 1.6; - float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed); - - // noise_height 'offset' is the average level of terrain. At least 50% of - // terrain will be below this. - // Raising the maximum spawn level above 'water_level + 16' is necessary - // for when noise_height 'offset' is set much higher than water_level. - s16 max_spawn_y = MYMAX(noise_height->np.offset, water_level + 16); - - // Starting spawn search at max_spawn_y + 128 ensures 128 nodes of open - // space above spawn position. Avoids spawning in possibly sealed voids. - for (s16 y = max_spawn_y + 128; y >= water_level; y--) { - float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed); - - if (n_ground * f > y - h) { // If solid - if (y < water_level || y > max_spawn_y) - return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point - - // y + 2 because y is surface and due to biome 'dust' nodes. - return y + 2; - } - } - // Unsuitable spawn position, no ground found - return MAX_MAP_GENERATION_LIMIT; -} - - -void MapgenV5::makeChunk(BlockMakeData *data) -{ - // Pre-conditions - assert(data->vmanip); - assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); - - this->generating = true; - this->vm = data->vmanip; - this->ndef = data->nodedef; - //TimeTaker t("makeChunk"); - - v3s16 blockpos_min = data->blockpos_min; - v3s16 blockpos_max = data->blockpos_max; - node_min = blockpos_min * MAP_BLOCKSIZE; - node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); - full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; - full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); - - // Create a block-specific seed - blockseed = getBlockSeed2(full_node_min, seed); - - // Generate base terrain - s16 stone_surface_max_y = generateBaseTerrain(); - - // Create heightmap - updateHeightmap(node_min, node_max); - - // Init biome generator, place biome-specific nodes, and build biomemap - biomegen->calcBiomeNoise(node_min); - - MgStoneType mgstone_type; - content_t biome_stone; - generateBiomes(&mgstone_type, &biome_stone); - - // Generate caverns, tunnels and classic caves - if (flags & MG_CAVES) { - bool near_cavern = false; - // Generate caverns - if (spflags & MGV5_CAVERNS) - near_cavern = generateCaverns(stone_surface_max_y); - // Generate tunnels and classic caves - if (near_cavern) - // Disable classic caves in this mapchunk by setting - // 'large cave depth' to world base. Avoids excessive liquid in - // large caverns and floating blobs of overgenerated liquid. - generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); - else - generateCaves(stone_surface_max_y, large_cave_depth); - } - - // Generate dungeons and desert temples - if (flags & MG_DUNGEONS) - generateDungeons(stone_surface_max_y, mgstone_type, biome_stone); - - // Generate the registered decorations - if (flags & MG_DECORATIONS) - m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); - - // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); - - // Sprinkle some dust on top after everything else was generated - dustTopNodes(); - - //printf("makeChunk: %dms\n", t.stop()); - - // Add top and bottom side of water to transforming_liquid queue - updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); - - // Calculate lighting - if (flags & MG_LIGHT) { - calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), - full_node_min, full_node_max); - } - - this->generating = false; -} - - -int MapgenV5::generateBaseTerrain() -{ - u32 index = 0; - u32 index2d = 0; - int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; - - noise_factor->perlinMap2D(node_min.X, node_min.Z); - noise_height->perlinMap2D(node_min.X, node_min.Z); - noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); - - for (s16 z=node_min.Z; z<=node_max.Z; z++) { - for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) { - u32 vi = vm->m_area.index(node_min.X, y, z); - for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) { - if (vm->m_data[vi].getContent() != CONTENT_IGNORE) - continue; - - float f = 0.55 + noise_factor->result[index2d]; - if (f < 0.01) - f = 0.01; - else if (f >= 1.0) - f *= 1.6; - float h = noise_height->result[index2d]; - - if (noise_ground->result[index] * f < y - h) { - if (y <= water_level) - vm->m_data[vi] = MapNode(c_water_source); - else - vm->m_data[vi] = MapNode(CONTENT_AIR); - } else { - vm->m_data[vi] = MapNode(c_stone); - if (y > stone_surface_max_y) - stone_surface_max_y = y; - } - } - index2d -= ystride; - } - index2d += ystride; - } - - return stone_surface_max_y; -} -- cgit v1.2.3