From b8237099b269011f16a8055a61745876768f3f4d Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 20 Jun 2017 04:55:32 +0100 Subject: Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value The value cannot be fixed because we can shift terrain vertically. This also makes these mapgens consistent with mgflat and mgvalleys which have 'large_cave_depth' parameters. --- src/mapgen_v5.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mapgen_v5.cpp') diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 4f2f58853..ebf9424e9 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -50,6 +50,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) { this->spflags = params->spflags; this->cave_width = params->cave_width; + this->large_cave_depth = params->large_cave_depth; this->cavern_limit = params->cavern_limit; this->cavern_taper = params->cavern_taper; this->cavern_threshold = params->cavern_threshold; @@ -94,6 +95,7 @@ void MapgenV5Params::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); settings->getFloatNoEx("mgv5_cave_width", cave_width); + settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); @@ -112,6 +114,7 @@ void MapgenV5Params::writeParams(Settings *settings) const { settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); settings->setFloat("mgv5_cave_width", cave_width); + settings->setS16("mgv5_large_cave_depth", large_cave_depth); settings->setS16("mgv5_cavern_limit", cavern_limit); settings->setS16("mgv5_cavern_taper", cavern_taper); settings->setFloat("mgv5_cavern_threshold", cavern_threshold); @@ -209,7 +212,7 @@ void MapgenV5::makeChunk(BlockMakeData *data) // large caverns and floating blobs of overgenerated liquid. generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); else - generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH); + generateCaves(stone_surface_max_y, large_cave_depth); } // Generate dungeons and desert temples -- cgit v1.2.3