From 7452d5399b9c7516abfc9f97bf5db70aff2ce0fa Mon Sep 17 00:00:00 2001 From: paramat Date: Wed, 31 Dec 2014 00:19:05 +0000 Subject: MgV5/6/7: Generate dungeons above water level Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains --- src/mapgen_v5.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mapgen_v5.h') diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h index 06be1ed5f..18f0ffa03 100644 --- a/src/mapgen_v5.h +++ b/src/mapgen_v5.h @@ -94,7 +94,7 @@ public: virtual void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); void calculateNoise(); - void generateBaseTerrain(); + int generateBaseTerrain(); void generateBlobs(); void generateBiomes(); void dustTopNodes(); -- cgit v1.2.3