From e661d8b32c99681c98b8bc469ceb19f7699cf381 Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 9 Apr 2016 03:03:46 +0100 Subject: Mgv5: Optimise tunnels, add biome material in entrances Place biome top node on tunnel entrance floor Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps --- src/mapgen_v5.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mapgen_v5.h') diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h index 44a06907d..8047f225f 100644 --- a/src/mapgen_v5.h +++ b/src/mapgen_v5.h @@ -53,7 +53,7 @@ public: BiomeManager *bmgr; int ystride; - int zstride; + int zstride_1d; u32 spflags; v3s16 node_min; -- cgit v1.2.3