From 773aa8c57b70dd85273cb61286f8be577b4ca3aa Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 1 Mar 2015 01:30:47 +0000 Subject: Mgv6: Add heightmap. Do not make large caves that are entirely above ground --- src/mapgen_v6.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mapgen_v6.cpp') diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 95cdbd279..4783e4285 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -55,6 +55,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) this->m_emerge = emerge; this->ystride = csize.X; //////fix this + this->heightmap = new s16[csize.X * csize.Z]; + MapgenV6Params *sp = (MapgenV6Params *)params->sparams; this->spflags = sp->spflags; this->freq_desert = sp->freq_desert; @@ -498,6 +500,9 @@ void MapgenV6::makeChunk(BlockMakeData *data) } + // Create heightmap after mudflow + updateHeightmap(node_min, node_max); + // Add dungeons if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { DungeonParams dp; -- cgit v1.2.3