From 8e4c11406e20a29ad659b99c840b5281941ae585 Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 4 Feb 2017 04:28:02 +0000 Subject: Mgv6: Add stairs to desert stone dungeons As with the other mapgens, now that wide stairs in dungeons are possible we can now finally add stairs to desert stone dungeons. Re-order some lines. --- src/mapgen_v6.cpp | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'src/mapgen_v6.cpp') diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 79617a830..d4e3fa8d7 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -99,18 +99,10 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) c_snowblock = ndef->getId("mapgen_snowblock"); c_ice = ndef->getId("mapgen_ice"); - c_cobble = ndef->getId("mapgen_cobble"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - - if (c_desert_sand == CONTENT_IGNORE) - c_desert_sand = c_sand; if (c_desert_stone == CONTENT_IGNORE) c_desert_stone = c_stone; - if (c_mossycobble == CONTENT_IGNORE) - c_mossycobble = c_cobble; - if (c_stair_cobble == CONTENT_IGNORE) - c_stair_cobble = c_cobble; + if (c_desert_sand == CONTENT_IGNORE) + c_desert_sand = c_sand; if (c_dirt_with_snow == CONTENT_IGNORE) c_dirt_with_snow = c_dirt_with_grass; if (c_snow == CONTENT_IGNORE) @@ -119,6 +111,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) c_snowblock = c_dirt_with_grass; if (c_ice == CONTENT_IGNORE) c_ice = c_water_source; + + c_cobble = ndef->getId("mapgen_cobble"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_stair_cobble = ndef->getId("mapgen_stair_cobble"); + c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone"); + + if (c_mossycobble == CONTENT_IGNORE) + c_mossycobble = c_cobble; + if (c_stair_cobble == CONTENT_IGNORE) + c_stair_cobble = c_cobble; + if (c_stair_desert_stone == CONTENT_IGNORE) + c_stair_desert_stone = c_desert_stone; } @@ -571,7 +575,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) { dp.c_wall = c_desert_stone; dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_desert_stone; + dp.c_stair = c_stair_desert_stone; dp.diagonal_dirs = true; dp.holesize = v3s16(2, 3, 2); -- cgit v1.2.3